Difference between revisions of "DMS 2017"
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==Topics== | ==Topics== | ||
− | Distributed and Sentient Multimedia Technology | + | '''Distributed and Sentient Multimedia Technology''' |
− | media coding, acquisition and standards | + | * media coding, acquisition and standards |
− | QoS and QoE (quality of experience) control | + | * QoS and QoE (quality of experience) control |
− | digital rights management and conditional access solutions | + | * digital rights management and conditional access solutions |
− | privacy and security issues | + | * privacy and security issues |
− | mobile devices and wireless networks | + | * mobile devices and wireless networks |
− | mobile intelligent applications | + | * mobile intelligent applications |
− | sensor networks, environment control and management | + | * sensor networks, environment control and management |
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− | Distance Education Technologies | + | '''Distributed and Sentient Multimedia Models and Systems''' |
− | Technology Enhanced Learning | + | * human-computer interaction |
− | Ubiquitous Learning | + | * multimedia affective computing |
− | Intelligent learning | + | * languages for distributed multimedia |
− | Eclipse Open source ecosystem and E-learning | + | * multimedia software engineering issues |
− | Societal, Legal and Ethical Considerations | + | * semantic computing and processing |
− | Pedagogical issues | + | * media grid computing, cloud and virtualization |
− | Distance Learning for culture and arts | + | * web services and multi-agent systems |
− | Virtual environment and serious game for education | + | * multimedia databases and information systems |
+ | * multimedia indexing and retrieval systems | ||
+ | * multimedia and cross media authoring | ||
+ | |||
+ | '''Applications of Distributed and Sentient Multimedia Systems''' | ||
+ | * collaborative and social multimedia systems and solutions | ||
+ | * humanities and cultural heritage applications, management and fruition | ||
+ | * multimedia preservation | ||
+ | * cultural heritage preservation, management and fruition | ||
+ | * distance and lifelong learning | ||
+ | * emergency and safety management | ||
+ | * e-commerce and e-government applications | ||
+ | * health care management and disability assistance | ||
+ | * intelligent multimedia computing | ||
+ | * internet multimedia computing | ||
+ | * virtual, mixed and augmented reality | ||
+ | * user profiling, reasoning and recommendations | ||
+ | |||
+ | '''Visual Languages and Applications''' | ||
+ | * 3D Printing Innovations | ||
+ | * Additive Manufacturing | ||
+ | * Aesthetic Computing | ||
+ | * Ambient Information Interaction | ||
+ | * Automated Generation and Layout of Visualisations | ||
+ | * Biomedical Imagery | ||
+ | * Computer-Assisted Visual Art and Design | ||
+ | * Digital Modeling and Fabrication | ||
+ | * Fusion of Vision with Audio and Other Modalities | ||
+ | * Gestural Computing | ||
+ | * Human-Machine Interface Design | ||
+ | * Human Vision Systems and Models | ||
+ | * Parallel/Distributed/Neural Computing and Representations for Visual Information | ||
+ | * Pictorial Databases and Information Systems | ||
+ | * Rapid Prototyping and Manufacturing | ||
+ | * Scientific Visualization | ||
+ | * Sketch and Gesture based design | ||
+ | * Sketch and Gesture based interaction with data | ||
+ | * Sketch Recognition | ||
+ | * Software to Support the use of Visual Languages | ||
+ | * Visual and Spatial/Temporal Reasoning | ||
+ | * Visual Computing for Expert Communities | ||
+ | * Visual Computing in Bioinformatics and Systems Biology | ||
+ | * Visual Computing on Sensed Data | ||
+ | * Visual Languages | ||
+ | * Visual Programming | ||
+ | * Visualization of Computational Processes | ||
+ | |||
+ | '''Distance Education Technologies''' | ||
+ | * Technology Enhanced Learning | ||
+ | * Ubiquitous Learning | ||
+ | * Intelligent learning | ||
+ | * Eclipse Open source ecosystem and E-learning | ||
+ | * Societal, Legal and Ethical Considerations | ||
+ | * Pedagogical issues | ||
+ | * Distance Learning for culture and arts | ||
+ | * Virtual environment and serious game for education |
Latest revision as of 10:49, 21 April 2020
DMS 2017 | |
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23rd International Conference on Distributed Multimedia Systems, Visual Languages and Sentient Systems
| |
Event in series | DMS |
Dates | 2017/07/07 (iCal) - 2017/07/08 |
Homepage: | https://ksiresearchorg.ipage.com/seke/dmsvlss17.html |
Submitting link: | https://ksiresearchorg.ipage.com/seke/dmsvlss17.html |
Location | |
Location: | Pittsburgh, USA |
Loading map... | |
Important dates | |
Submissions: | 2017/03/28 |
Notification: | 2017/04/20 |
Camera ready due: | 2017/05/10 |
Registration link: | http://ksiresearchorg.ipage.com/seke/dms17regis.html |
Early bird student: | $ 515 / {{{Early bird fee reduced}}} Property "Early bird fee reduced" (as page type) with input value "{{{Early bird fee reduced}}}" contains invalid characters or is incomplete and therefore can cause unexpected results during a query or annotation process. (reduced)
|
On site student: | $ 595 / {{{On site fee reduced}}} Property "On site fee reduced" (as page type) with input value "{{{On site fee reduced}}}" contains invalid characters or is incomplete and therefore can cause unexpected results during a query or annotation process. (reduced)
|
Early bird regular: | $ 695 |
On site regular: | $ 795 |
Committees | |
Organizers: | KSI Research Inc., Knowledge Systems Institute |
General chairs: | Giuseppe Polese, Vincenzo Deufemia |
PC members: | Jennifer Leopold, F. Colace, Weibin Liu, Chaman Sabharwal |
Table of Contents | |
Contents | |
Topics
Distributed and Sentient Multimedia Technology
- media coding, acquisition and standards
- QoS and QoE (quality of experience) control
- digital rights management and conditional access solutions
- privacy and security issues
- mobile devices and wireless networks
- mobile intelligent applications
- sensor networks, environment control and management
Distributed and Sentient Multimedia Models and Systems
- human-computer interaction
- multimedia affective computing
- languages for distributed multimedia
- multimedia software engineering issues
- semantic computing and processing
- media grid computing, cloud and virtualization
- web services and multi-agent systems
- multimedia databases and information systems
- multimedia indexing and retrieval systems
- multimedia and cross media authoring
Applications of Distributed and Sentient Multimedia Systems
- collaborative and social multimedia systems and solutions
- humanities and cultural heritage applications, management and fruition
- multimedia preservation
- cultural heritage preservation, management and fruition
- distance and lifelong learning
- emergency and safety management
- e-commerce and e-government applications
- health care management and disability assistance
- intelligent multimedia computing
- internet multimedia computing
- virtual, mixed and augmented reality
- user profiling, reasoning and recommendations
Visual Languages and Applications
- 3D Printing Innovations
- Additive Manufacturing
- Aesthetic Computing
- Ambient Information Interaction
- Automated Generation and Layout of Visualisations
- Biomedical Imagery
- Computer-Assisted Visual Art and Design
- Digital Modeling and Fabrication
- Fusion of Vision with Audio and Other Modalities
- Gestural Computing
- Human-Machine Interface Design
- Human Vision Systems and Models
- Parallel/Distributed/Neural Computing and Representations for Visual Information
- Pictorial Databases and Information Systems
- Rapid Prototyping and Manufacturing
- Scientific Visualization
- Sketch and Gesture based design
- Sketch and Gesture based interaction with data
- Sketch Recognition
- Software to Support the use of Visual Languages
- Visual and Spatial/Temporal Reasoning
- Visual Computing for Expert Communities
- Visual Computing in Bioinformatics and Systems Biology
- Visual Computing on Sensed Data
- Visual Languages
- Visual Programming
- Visualization of Computational Processes
Distance Education Technologies
- Technology Enhanced Learning
- Ubiquitous Learning
- Intelligent learning
- Eclipse Open source ecosystem and E-learning
- Societal, Legal and Ethical Considerations
- Pedagogical issues
- Distance Learning for culture and arts
- Virtual environment and serious game for education
Facts about "DMS 2017"