Difference between revisions of "VRST 2019"

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==Topics==
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* Virtual Reality / Augmented Reality / Mixed Reality (XR) technology and devices
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* Advanced display technologies and immersive projection technologies
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* Low-latency and high-performance XR
 +
* Multi-user and distributed XR
 +
* XR software infrastructures
 +
* XR authoring systems
 +
* Human interaction and collaborative techniques for XR
 +
* Input devices for XR
 +
* Tracking and sensing
 +
* Multisensory and multimodal systems for XR
 +
* Brain-computer interfaces
 +
* Haptics, smell and taste
 +
* Audio and music processing, and/or sound synthesis for XR
 +
* Computer vision and computer graphics techniques for XR
 +
* Immersive simulations in XR and Immersive analytics
 +
* Modelling and simulation
 +
* Real-time physics-based modelling
 +
* Real-time and physically based rendering
 +
* Avatars and virtual humans in XR
 +
* Tele-operation and telepresence
 +
* Performance testing & evaluation
 +
* Locomotion and navigation in virtual environments
 +
* Perception, presence, virtual embodiment, and cognition
 +
* Teleoperation and telepresence
 +
* Computer animation for XR
 +
* XR applications e.g. training systems, medical systems
 +
* XR for fabrication
 +
* Innovative HCI approaches in XR
 +
* Multi-disciplinary research projects involving innovative use of XR
 +
 +
 +
==Submissions==
 +
==Important Dates==

Revision as of 10:19, 4 May 2020

VRST 2019
25th ACM Symposium on Virtual Reality Software and Technology
Event in series VRST
Dates 2019/11/12 (iCal) - 2019/11/15
Homepage: https://vrst.acm.org/vrst2019/
Location
Location: Parramatta, Australia
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Important dates
Abstracts: 2019/07/19
Papers: 2019/07/19
Posters: 2019/08/15
Demos: 2019/08/15
Notification: 2019/09/15
Table of Contents


Topics

  • Virtual Reality / Augmented Reality / Mixed Reality (XR) technology and devices
  • Advanced display technologies and immersive projection technologies
  • Low-latency and high-performance XR
  • Multi-user and distributed XR
  • XR software infrastructures
  • XR authoring systems
  • Human interaction and collaborative techniques for XR
  • Input devices for XR
  • Tracking and sensing
  • Multisensory and multimodal systems for XR
  • Brain-computer interfaces
  • Haptics, smell and taste
  • Audio and music processing, and/or sound synthesis for XR
  • Computer vision and computer graphics techniques for XR
  • Immersive simulations in XR and Immersive analytics
  • Modelling and simulation
  • Real-time physics-based modelling
  • Real-time and physically based rendering
  • Avatars and virtual humans in XR
  • Tele-operation and telepresence
  • Performance testing & evaluation
  • Locomotion and navigation in virtual environments
  • Perception, presence, virtual embodiment, and cognition
  • Teleoperation and telepresence
  • Computer animation for XR
  • XR applications e.g. training systems, medical systems
  • XR for fabrication
  • Innovative HCI approaches in XR
  • Multi-disciplinary research projects involving innovative use of XR


Submissions

Important Dates

Facts about "VRST 2019"
Abstract deadlineJuly 19, 2019 +
AcronymVRST 2019 +
Demo deadlineAugust 15, 2019 +
End dateNovember 15, 2019 +
Event in seriesVRST +
Event typeSymposium +
Has coordinates-33° 48' 50", 151° 0' 10"Latitude: -33.813983333333
Longitude: 151.00266666667
+
Has location cityParramatta +
Has location countryCategory:Australia +
Homepagehttps://vrst.acm.org/vrst2019/ +
IsAEvent +
NotificationSeptember 15, 2019 +
Paper deadlineJuly 19, 2019 +
Poster deadlineAugust 15, 2019 +
Start dateNovember 12, 2019 +
Submission deadlineJuly 19, 2019 +
Title25th ACM Symposium on Virtual Reality Software and Technology +