Difference between revisions of "VRST 2019"

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|Demo deadline=2019/08/15
 
|Demo deadline=2019/08/15
 
|Notification=2019/09/15
 
|Notification=2019/09/15
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|has general chair=Tomas Trescak
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|has program chair=Thierry Duval, Torsten Kuhlen, Huyen Nguyen, Shigeo Morishima, Yuichi Itoh
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|has demo chair=Richard Skarbez, Anton Bogdanovych
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|Submitted papers=180
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|Accepted papers=25
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|Accepted short papers=14
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|has Proceedings Link=https://dl.acm.org/doi/proceedings/10.1145/3359996#issue-downloads
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|has Proceedings DOI=https://doi.org/10.1145/3359996
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|has Proceedings Bibliography=https://dl.acm.org/doi/proceedings/10.1145/3359996
 
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}}
 
 
==Topics==
 
==Topics==
 
* Virtual Reality / Augmented Reality / Mixed Reality (XR) technology and devices  
 
* Virtual Reality / Augmented Reality / Mixed Reality (XR) technology and devices  
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* XR for fabrication  
 
* XR for fabrication  
 
* Innovative HCI approaches in XR  
 
* Innovative HCI approaches in XR  
* Multi-disciplinary research projects involving innovative use of XR  
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* Multi-disciplinary research projects involving innovative use of XR
 
 
 
 
==Submissions==
 
==Important Dates==
 

Latest revision as of 10:34, 4 May 2020

VRST 2019
25th ACM Symposium on Virtual Reality Software and Technology
Event in series VRST
Dates 2019/11/12 (iCal) - 2019/11/15
Homepage: https://vrst.acm.org/vrst2019/
Location
Location: Parramatta, Australia
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Important dates
Abstracts: 2019/07/19
Papers: 2019/07/19
Posters: 2019/08/15
Demos: 2019/08/15
Notification: 2019/09/15
Accepted short papers: 14
Papers: Submitted 180 / Accepted 25 (13.9 %)
Committees
General chairs: Tomas Trescak
PC chairs: Thierry Duval, Torsten Kuhlen, Huyen Nguyen, Shigeo Morishima, Yuichi Itoh
Demo chairs: Richard Skarbez, Anton Bogdanovych
Table of Contents

Contents


Topics

  • Virtual Reality / Augmented Reality / Mixed Reality (XR) technology and devices
  • Advanced display technologies and immersive projection technologies
  • Low-latency and high-performance XR
  • Multi-user and distributed XR
  • XR software infrastructures
  • XR authoring systems
  • Human interaction and collaborative techniques for XR
  • Input devices for XR
  • Tracking and sensing
  • Multisensory and multimodal systems for XR
  • Brain-computer interfaces
  • Haptics, smell and taste
  • Audio and music processing, and/or sound synthesis for XR
  • Computer vision and computer graphics techniques for XR
  • Immersive simulations in XR and Immersive analytics
  • Modelling and simulation
  • Real-time physics-based modelling
  • Real-time and physically based rendering
  • Avatars and virtual humans in XR
  • Tele-operation and telepresence
  • Performance testing & evaluation
  • Locomotion and navigation in virtual environments
  • Perception, presence, virtual embodiment, and cognition
  • Teleoperation and telepresence
  • Computer animation for XR
  • XR applications e.g. training systems, medical systems
  • XR for fabrication
  • Innovative HCI approaches in XR
  • Multi-disciplinary research projects involving innovative use of XR