Difference between revisions of "SCA 2020"

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|Series=SCA
 
|Series=SCA
 
|Type=Conference
 
|Type=Conference
|Start date=2020/08/24
+
|Start date=September 2020
|End date=2020/08/26
+
|End date=September 2020
 
|Submission deadline=2020/05/07
 
|Submission deadline=2020/05/07
 
|Homepage=http://computeranimation.org/#
 
|Homepage=http://computeranimation.org/#
 
|City=Montréal
 
|City=Montréal
|Country=Canada
+
|Country=Online
 
}}
 
}}
 +
The 19th annual Symposium on Computer Animation (SCA) will be held online in September 2020 (dates to be announced later).
 
== Topics ==
 
== Topics ==
We invite work on a broad range of topics, including:
+
We invite work on a broad range of topics, including:
 
+
*     2D, 3D, and N-D animation systems
     * 2D, 3D, and N-D animation systems
+
*    Autonomous characters
    *    Autonomous characters
+
*    Clothing animation and simulation
    *    Clothing animation and simulation
+
*    Expressive motion / communication
    *    Expressive motion / communication
+
*    Facial animation
    *    Facial animation
+
*    Group and crowd behavior
    *    Group and crowd behavior
+
*    Intuitive interfaces for creating and editing animations
    *    Intuitive interfaces for creating and editing animations
+
*    Mathematical foundations of animation
    *    Mathematical foundations of animation
+
*    Methods of control and artistic direction of simulations
    *    Methods of control and artistic direction of simulations
+
*    Machine learning techniques for animation
    *    Machine learning techniques for animation
+
*    Nature in motion (natural phenomena, plants, clouds, …)
    *    Nature in motion (natural phenomena, plants, clouds, …)
+
*    New time-based art forms on the computer
    *    New time-based art forms on the computer
+
*    Novel time-varying phenomena
    *    Novel time-varying phenomena
+
*    Perceptual metrics and foundations of animation
    *    Perceptual metrics and foundations of animation
+
*    Physical realism / measuring the real world for animation
    *    Physical realism / measuring the real world for animation
+
*    Physical simulation
    *    Physical simulation
+
*    Fluid animation
    *    Fluid animation
+
*    Planning / learning / optimization for animation
    *    Planning / learning / optimization for animation
+
*    Real-time and interactive methods
    *    Real-time and interactive methods
+
*    Camera control methods for computer animation
    *    Camera control methods for computer animation
+
*    Sound and speech for animation
    *    Sound and speech for animation
 
 
 
 
as well as on related problems in robotics, game development, human-computer interaction, simulation, visualization, computer vision, and others.
 
as well as on related problems in robotics, game development, human-computer interaction, simulation, visualization, computer vision, and others.

Latest revision as of 13:39, 26 August 2020

SCA 2020
Symposium on Computer Animation
Event in series SCA
Dates September 2020 (iCal) - September 2020
Homepage: http://computeranimation.org/#
Location
Location: Montréal, Online
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Important dates
Submissions: 2020/05/07
Table of Contents

Contents


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The 19th annual Symposium on Computer Animation (SCA) will be held online in September 2020 (dates to be announced later).

Topics

We invite work on a broad range of topics, including:

  • 2D, 3D, and N-D animation systems
  • Autonomous characters
  • Clothing animation and simulation
  • Expressive motion / communication
  • Facial animation
  • Group and crowd behavior
  • Intuitive interfaces for creating and editing animations
  • Mathematical foundations of animation
  • Methods of control and artistic direction of simulations
  • Machine learning techniques for animation
  • Nature in motion (natural phenomena, plants, clouds, …)
  • New time-based art forms on the computer
  • Novel time-varying phenomena
  • Perceptual metrics and foundations of animation
  • Physical realism / measuring the real world for animation
  • Physical simulation
  • Fluid animation
  • Planning / learning / optimization for animation
  • Real-time and interactive methods
  • Camera control methods for computer animation
  • Sound and speech for animation

as well as on related problems in robotics, game development, human-computer interaction, simulation, visualization, computer vision, and others.