Difference between revisions of "CSCW 2018"
Line 18: | Line 18: | ||
==Topics== | ==Topics== | ||
− | *Social and crowd computing | + | *'''Social and crowd computing:''' Studies, theories, designs, mechanisms, systems, and/or infrastructures addressing social media, social networking, wikis, blogs, online gaming, crowdsourcing, collective intelligence, virtual worlds or collaborative information behaviors. |
− | *System design | + | *'''System design:''' Hardware, architectures, infrastructures, interaction design, technical foundations, algorithms, and/or toolkits that enable the building of new social and collaborative systems and experiences. |
− | *Theories | + | *'''Theories:''' Critical analysis or theory with clear relevance to the design or study of social and collaborative systems. |
− | *Empirical investigations | + | *'''Empirical investigations:''' Findings, guidelines, and/or studies related to communication, collaboration, and social technologies, practices, or use. CSCW 2018 welcomes diverse methods and approaches. |
− | *Mining and modeling | + | *'''Mining and modeling:''' Studies, analyses and infrastructures for making use of large- and small-scale data. |
− | *Methodologies and tools | + | *'''Methodologies and tools:''' Novel methods or combinations of approaches and tools used in building systems or studying their use. |
− | *Domain-specific social and collaborative applications | + | *'''Domain-specific social and collaborative applications:''' Including applications to healthcare, transportation, gaming, ICT4D, sustainability, education, accessibility, global collaboration, or other domains. |
− | *Collaboration systems based on emerging technologies | + | *'''Collaboration systems based on emerging technologies:''' Mobile and ubiquitous computing, game engines, virtual worlds, multi-touch, novel display technologies, vision and gesture recognition, big data, MOOCs, crowd labor markets, SNSs, or sensing systems. |
− | *Ethics and policy implications | + | *'''Ethics and policy implications:''' Analysis of the implications of socio-technical systems and the algorithms that shape them. |
− | *Crossing boundaries | + | *'''Crossing boundaries:''' Studies, prototypes, or other investigations that explore interactions across disciplines, distance, languages, generations, and cultures, to help better understand how to transcend social, temporal, and/or spatial boundaries. |
==Submissions== | ==Submissions== | ||
==Important Dates== | ==Important Dates== |
Revision as of 11:31, 2 December 2020
CSCW 2018 | |
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21st ACM Conference on Computer Supported Cooperative Work and Social Computing
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Ordinal | 21 |
Event in series | CSCW |
Dates | 2018/11/03 (iCal) - 2018/11/07 |
Location | |
Location: | Jersey City, New Jersey, USA |
Loading map... | |
Papers: | Submitted 1107 / Accepted 289 (26.1 %) |
Table of Contents | |
Contents | |
The 21st ACM Conference on Computer Supported Cooperative Work and Social Computing (CSCW) 2018
Topics
- Social and crowd computing: Studies, theories, designs, mechanisms, systems, and/or infrastructures addressing social media, social networking, wikis, blogs, online gaming, crowdsourcing, collective intelligence, virtual worlds or collaborative information behaviors.
- System design: Hardware, architectures, infrastructures, interaction design, technical foundations, algorithms, and/or toolkits that enable the building of new social and collaborative systems and experiences.
- Theories: Critical analysis or theory with clear relevance to the design or study of social and collaborative systems.
- Empirical investigations: Findings, guidelines, and/or studies related to communication, collaboration, and social technologies, practices, or use. CSCW 2018 welcomes diverse methods and approaches.
- Mining and modeling: Studies, analyses and infrastructures for making use of large- and small-scale data.
- Methodologies and tools: Novel methods or combinations of approaches and tools used in building systems or studying their use.
- Domain-specific social and collaborative applications: Including applications to healthcare, transportation, gaming, ICT4D, sustainability, education, accessibility, global collaboration, or other domains.
- Collaboration systems based on emerging technologies: Mobile and ubiquitous computing, game engines, virtual worlds, multi-touch, novel display technologies, vision and gesture recognition, big data, MOOCs, crowd labor markets, SNSs, or sensing systems.
- Ethics and policy implications: Analysis of the implications of socio-technical systems and the algorithms that shape them.
- Crossing boundaries: Studies, prototypes, or other investigations that explore interactions across disciplines, distance, languages, generations, and cultures, to help better understand how to transcend social, temporal, and/or spatial boundaries.
Submissions
Important Dates
Facts about "CSCW 2018"
Acceptance rate | 26.1 + |
Accepted papers | 289 + |
Acronym | CSCW 2018 + |
End date | November 7, 2018 + |
Event in series | CSCW + |
Event type | Conference + |
Has coordinates | 40° 43' 18", -74° 2' 51"Latitude: 40.721569444444 Longitude: -74.047455555556 + |
Has location city | Jersey City + |
Has location country | Category:USA + |
Has location state | New Jersey + |
IsA | Event + |
Ordinal | 21 + |
Start date | November 3, 2018 + |
Submitted papers | 1,107 + |
Title | 21st ACM Conference on Computer Supported Cooperative Work and Social Computing + |