Difference between revisions of "CSCW 2016"
Line 15: | Line 15: | ||
==Topics== | ==Topics== | ||
− | *Social and crowd computing | + | *Social and crowd computing: Studies, theories, designs, mechanisms, systems, and/or infrastructures addressing social media, social networking, wikis, blogs, online gaming, crowdsourcing, collective intelligence, virtual worlds or collaborative information behaviors. |
− | *System Design | + | *System Design: Hardware, architectures, infrastructures, interaction design, technical foundations, algorithms, and/or toolkits that enable the building of new social and collaborative systems and experiences. |
− | *Theories | + | *Theories: Critical analysis or theory with clear relevance to the design or study of social and collaborative systems. |
− | *Empirical investigations | + | *Empirical investigations: Findings, guidelines, and/or studies related to communication, collaboration, and social technologies, practices, or use. CSCW welcomes diverse methods and approaches. |
− | *Mining and Modeling | + | *Mining and Modeling: Studies, analyses and infrastructures for making use of large- and small-scale data. |
− | *Methodologies and tools | + | *Methodologies and tools: Novel methods or combinations of approaches and tools used in building systems or studying their use. |
− | *Domain-specific social and collaborative applications | + | *Domain-specific social and collaborative applications: Including applications to healthcare, transportation, gaming, ICT4D, sustainability, education, accessibility, global collaboration, or other domains. |
− | *Collaboration systems based on emerging technologies | + | *Collaboration systems based on emerging technologies: Mobile and ubiquitous computing, game engines, virtual worlds, multi-touch, novel display technologies, vision and gesture recognition, big data, MOOCs, crowd labor markets, SNSes, or sensing systems. |
− | *Crossing boundaries | + | *Crossing boundaries: Studies, prototypes, or other investigations that explore interactions across disciplines, distance, languages, generations, and cultures, to help better understand how to transcend social, temporal, and/or spatial boundaries. |
Revision as of 09:53, 4 December 2020
CSCW 2016 | |
---|---|
19th ACM Conference on Computer Supported Cooperative Work and Social Computing
| |
Ordinal | 19 |
Event in series | CSCW |
Dates | 2016/02/27 (iCal) - 2016/03/02 |
Homepage: | http://cscw.acm.org/2016/ |
Location | |
Location: | San Francisco, California, USA |
Loading map... | |
Table of Contents | |
Contents | |
The 19th ACM Conference on Computer Supported Cooperative Work and Social Computing (CSCW) 2016
Topics
- Social and crowd computing: Studies, theories, designs, mechanisms, systems, and/or infrastructures addressing social media, social networking, wikis, blogs, online gaming, crowdsourcing, collective intelligence, virtual worlds or collaborative information behaviors.
- System Design: Hardware, architectures, infrastructures, interaction design, technical foundations, algorithms, and/or toolkits that enable the building of new social and collaborative systems and experiences.
- Theories: Critical analysis or theory with clear relevance to the design or study of social and collaborative systems.
- Empirical investigations: Findings, guidelines, and/or studies related to communication, collaboration, and social technologies, practices, or use. CSCW welcomes diverse methods and approaches.
- Mining and Modeling: Studies, analyses and infrastructures for making use of large- and small-scale data.
- Methodologies and tools: Novel methods or combinations of approaches and tools used in building systems or studying their use.
- Domain-specific social and collaborative applications: Including applications to healthcare, transportation, gaming, ICT4D, sustainability, education, accessibility, global collaboration, or other domains.
- Collaboration systems based on emerging technologies: Mobile and ubiquitous computing, game engines, virtual worlds, multi-touch, novel display technologies, vision and gesture recognition, big data, MOOCs, crowd labor markets, SNSes, or sensing systems.
- Crossing boundaries: Studies, prototypes, or other investigations that explore interactions across disciplines, distance, languages, generations, and cultures, to help better understand how to transcend social, temporal, and/or spatial boundaries.
Submissions
Important Dates
Submission: Papers
Deadline: Initial: Fri May 22, 2015, 11:59pm PDT Revised Submissions: Wed Jul 29, 2015, 11:59pm PDT
Notification: Initial: Fri Jul 3, 2015 Final: Mon Aug 24, 2015
Submission:Workshops
Deadline: Proposals: Fri Oct 16, 2015, 11:59pm PDT
Notification: Fri Oct 30, 2015
Submission:Interactive Posters
Deadline: Fri Nov 6, 2015, 11:59pm PDT
Notification: Tue Dec 15, 2015
Submission:Panels
Deadline: Fri Nov 6, 2015, 11:59pm PDT
Notification: Tue Dec 15, 2015
Submission:Doctoral Colloquium
Deadline: Fri Nov 6, 2015, 11:59pm PDT
Notification: Tue Dec 15, 2015
Submission:Demonstrations
Deadline: Fri Nov 6, 2015, 11:59pm PDT
Notification: Tue Dec 15, 2015
Acronym | CSCW 2016 + |
End date | March 2, 2016 + |
Event in series | CSCW + |
Event type | Conference + |
Has coordinates | 37° 46' 45", -122° 25' 10"Latitude: 37.779258333333 Longitude: -122.41932777778 + |
Has location city | San Francisco + |
Has location country | Category:USA + |
Has location state | California + |
Homepage | http://cscw.acm.org/2016/ + |
IsA | Event + |
Ordinal | 19 + |
Start date | February 27, 2016 + |
Title | 19th ACM Conference on Computer Supported Cooperative Work and Social Computing + |