Difference between revisions of "GRAPP"

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|Series=GRAPP
 
|Series=GRAPP
 
|Type=Conference
 
|Type=Conference
|Field=Computer Graphics Theory and Applications
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|Field=Computer graphics
 
|Start date=2010/05/17
 
|Start date=2010/05/17
 
|End date=2010/05/21
 
|End date=2010/05/21
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|City=Angers
 
|City=Angers
 
|Country=France
 
|Country=France
|Submission deadline=2009/11/22
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|Submission deadline=2010/01/12
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|Paper deadline=2010/01/12
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|Notification=2010/02/04
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|Camera ready=2010/02/16
 
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5th International Conference on Computer Graphics Theory and Applications (GRAPP)  
 
5th International Conference on Computer Graphics Theory and Applications (GRAPP)  
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Conference date: 17 - 21 May, 2010
 
Conference date: 17 - 21 May, 2010
  
Regular Paper Submission: November 22, 2009
+
Position Paper Submission: January 12, 2010
  
Authors Notification: January 26, 2010
+
Authors Notification (position papers): February 04, 2010
  
Final Paper Submission and Registration: February 10, 2010
+
Final Position Paper Submission and Registration: February 16, 2010
  
  

Latest revision as of 17:46, 7 January 2010

GRAPP
5th International Conference on Computer Graphics Theory and Applications
Event in series GRAPP
Dates 2010/05/17 (iCal) - 2010/05/21
Homepage: www.grapp.org
Location
Location: Angers, France
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Important dates
Papers: 2010/01/12
Submissions: 2010/01/12
Notification: 2010/02/04
Camera ready due: 2010/02/16
Table of Contents


5th International Conference on Computer Graphics Theory and Applications (GRAPP)

Venue:

Angers-France


Event Date: 17-21 May, 2010

The 5th International Conference on Computer Graphics Theory and Applications (GRAPP) aims at becoming a major point of contact between researchers, engineers and practitioners in Computer Graphics. The conference will be structured along four main tracks, covering different aspects related to Computer Graphics, from Modelling to Rendering, including Animation and Interactive Environments. We welcome papers describing original work in any of the areas listed below. Papers describing advanced prototypes, systems, tools and techniques as well as general survey papers indicating future directions are also encouraged. Paper acceptance will be based on quality, relevance to the conference themes and originality. The conference program will include both oral and poster presentations. Special sessions, dedicated to case-studies and commercial presentations, as well as technical tutorials, dedicated to technical/scientific topics, are also envisaged. Companies interested in presenting their products/methodologies or researchers interested in lecturing a tutorial are invited to contact the conference secretariat.

CONFERENCE AREAS

Each of these topic areas is expanded below. Papers should address one or more of the listed topics, although authors should not feel limited by them. Unlisted but related topics are also allowed.

     1. Geometry and Modeling
     2. Rendering
     3. Animation and Simulation
     4. Interactive Environments

AREA 1: GEOMETRY AND MODELING

     - Geometric Computing
     - Modeling and Algorithms
     - Fundamental Methods and Algorithms
     - Scene and Object Modeling
     - Solid and Heterogeneous Modeling
     - Surface Modeling
     - Modeling of Natural Scenes and Phenomena
     - Physics-Based Modeling
     - Multi-Resolution Modeling
     - Image-Based Modeling
     - Texture Models, Analysis, and Synthesis
     - Reflection and Illumination Models
     - Model Validation
     - CAGD/CAD/CAM Systems
     - Graphics Architectures
     - Sketch-Based Modelling

AREA 2: RENDERING

     - Systems and Software Architectures for Rendering
     - Rendering Algorithms
     - Real-Time Rendering
     - Parallel Rendering
     - Image-Based Rendering
     - Volume Rendering
     - Point-Based Rendering
     - Lighting and Appearance
     - Shadows, Translucency and Visibility
     - Non-Photorealistic Rendering, Painting-like rendering, Drawing
     - Rendering Hardware 

AREA 3: ANIMATION AND SIMULATION

     - Animation Systems
     - Animation Algorithms and Techniques
     - Animation Languages
     - Animation from Motion Capture
     - Character Animation
     - Behavioural Animation
     - Human Figure Animation
     - Facial Animation
     - Animation of Particle Systems
     - Plausible Motion Simulation
     - Animation and Simulation of Natural Environments
     - Special Effects
     - Real-time Visual Simulation 

AREA 4: INTERACTIVE ENVIRONMENTS

     - Augmented, Mixed and Virtual Environments
     - Distributed Augmented, Mixed and Virtual Reality
     - Collaborative Augmented, Mixed and Virtual Environments
     - Virtual Tours
     - Virtual Humans and Artificial Life
     - Real-time Graphics
     - Graphics in Computer Games
     - Collision Detection
     - Graphical Interfaces
     - Mobile Interfaces
     - Advanced User Interfaces
     - Hardware Technologies for Augmented, Mixed and Virtual Environments 


IMPORTANT DATES

Conference date: 17 - 21 May, 2010

Position Paper Submission: January 12, 2010

Authors Notification (position papers): February 04, 2010

Final Position Paper Submission and Registration: February 16, 2010


SECRETARIAT CONTACTS

GRAPP Secretariat Address: Av. D.Manuel I, 27A 2ºesq.

2910-595 Setúbal - Portugal

Tel.: +351 265 520 184 Fax: + 44 203 014 5434 e-mail: grapp@visigrapp.org Web: http://www.grapp.org

Facts about "GRAPP"
AcronymGRAPP +
Camera ready dueFebruary 16, 2010 +
End dateMay 21, 2010 +
Event in seriesGRAPP +
Event typeConference +
Has coordinates47° 28' 26", -0° 33' 6"Latitude: 47.473988888889
Longitude: -0.55155833333333
+
Has location cityAngers +
Has location countryCategory:France +
Homepagehttp://www.grapp.org +
IsAEvent +
NotificationFebruary 4, 2010 +
Paper deadlineJanuary 12, 2010 +
Start dateMay 17, 2010 +
Submission deadlineJanuary 12, 2010 +
Title5th International Conference on Computer Graphics Theory and Applications +