Difference between revisions of "VRST 2019"

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{{Event
 
{{Event
 
|Acronym=VRST 2019
 
|Acronym=VRST 2019
 +
|Title=25th ACM Symposium on Virtual Reality Software and Technology
 
|Series=VRST
 
|Series=VRST
|Title=ACM Virtual Reality Software and Technology
+
|Type=Symposium
|City=Chenna
+
|Start date=2019/11/12
|Country=India
+
|End date=2019/11/15
|End date=1/9/2019
+
|Homepage=https://vrst.acm.org/vrst2019/
|Start date=12/7/2019
+
|City=Parramatta
|Homepage=https://www.aconf.org/conf_22683.html
+
|Country=Australia
 +
|Abstract deadline=2019/07/19
 +
|Paper deadline=2019/07/19
 +
|Poster deadline=2019/08/15
 +
|Demo deadline=2019/08/15
 +
|Notification=2019/09/15
 +
|has general chair=Tomas Trescak
 +
|has program chair=Thierry Duval, Torsten Kuhlen, Huyen Nguyen, Shigeo Morishima, Yuichi Itoh
 +
|has demo chair=Richard Skarbez, Anton Bogdanovych
 +
|Submitted papers=180
 +
|Accepted papers=25
 +
|Accepted short papers=14
 +
|has Proceedings Link=https://dl.acm.org/doi/proceedings/10.1145/3359996#issue-downloads
 +
|has Proceedings DOI=https://doi.org/10.1145/3359996
 +
|has Proceedings Bibliography=https://dl.acm.org/doi/proceedings/10.1145/3359996
 
}}
 
}}
 +
==Topics==
 +
* Virtual Reality / Augmented Reality / Mixed Reality (XR) technology and devices
 +
* Advanced display technologies and immersive projection technologies
 +
* Low-latency and high-performance XR
 +
* Multi-user and distributed XR
 +
* XR software infrastructures
 +
* XR authoring systems
 +
* Human interaction and collaborative techniques for XR
 +
* Input devices for XR
 +
* Tracking and sensing
 +
* Multisensory and multimodal systems for XR
 +
* Brain-computer interfaces
 +
* Haptics, smell and taste
 +
* Audio and music processing, and/or sound synthesis for XR
 +
* Computer vision and computer graphics techniques for XR
 +
* Immersive simulations in XR and Immersive analytics
 +
* Modelling and simulation
 +
* Real-time physics-based modelling
 +
* Real-time and physically based rendering
 +
* Avatars and virtual humans in XR
 +
* Tele-operation and telepresence
 +
* Performance testing & evaluation
 +
* Locomotion and navigation in virtual environments
 +
* Perception, presence, virtual embodiment, and cognition
 +
* Teleoperation and telepresence
 +
* Computer animation for XR
 +
* XR applications e.g. training systems, medical systems
 +
* XR for fabrication
 +
* Innovative HCI approaches in XR
 +
* Multi-disciplinary research projects involving innovative use of XR

Latest revision as of 10:34, 4 May 2020

VRST 2019
25th ACM Symposium on Virtual Reality Software and Technology
Event in series VRST
Dates 2019/11/12 (iCal) - 2019/11/15
Homepage: https://vrst.acm.org/vrst2019/
Location
Location: Parramatta, Australia
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Important dates
Abstracts: 2019/07/19
Papers: 2019/07/19
Posters: 2019/08/15
Demos: 2019/08/15
Notification: 2019/09/15
Accepted short papers: 14
Papers: Submitted 180 / Accepted 25 (13.9 %)
Committees
General chairs: Tomas Trescak
PC chairs: Thierry Duval, Torsten Kuhlen, Huyen Nguyen, Shigeo Morishima, Yuichi Itoh
Demo chairs: Richard Skarbez, Anton Bogdanovych
Table of Contents

Contents


Topics

  • Virtual Reality / Augmented Reality / Mixed Reality (XR) technology and devices
  • Advanced display technologies and immersive projection technologies
  • Low-latency and high-performance XR
  • Multi-user and distributed XR
  • XR software infrastructures
  • XR authoring systems
  • Human interaction and collaborative techniques for XR
  • Input devices for XR
  • Tracking and sensing
  • Multisensory and multimodal systems for XR
  • Brain-computer interfaces
  • Haptics, smell and taste
  • Audio and music processing, and/or sound synthesis for XR
  • Computer vision and computer graphics techniques for XR
  • Immersive simulations in XR and Immersive analytics
  • Modelling and simulation
  • Real-time physics-based modelling
  • Real-time and physically based rendering
  • Avatars and virtual humans in XR
  • Tele-operation and telepresence
  • Performance testing & evaluation
  • Locomotion and navigation in virtual environments
  • Perception, presence, virtual embodiment, and cognition
  • Teleoperation and telepresence
  • Computer animation for XR
  • XR applications e.g. training systems, medical systems
  • XR for fabrication
  • Innovative HCI approaches in XR
  • Multi-disciplinary research projects involving innovative use of XR