Difference between revisions of "I3D 2018"
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|Acronym=I3D 2018 | |Acronym=I3D 2018 | ||
|Title=ACM SIGGRAPH Symposium on Interactive 3D Graphics and Games | |Title=ACM SIGGRAPH Symposium on Interactive 3D Graphics and Games | ||
− | |Series= | + | |Series=I3D |
|Type=Conference | |Type=Conference | ||
|Start date=2018/05/15 | |Start date=2018/05/15 | ||
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|State=Quebec | |State=Quebec | ||
|Country=Canada | |Country=Canada | ||
+ | |Has host organization=Association for Computing Machinery | ||
+ | |has general chair=Morgan McGuire, Derek Nowrouzezahrai | ||
+ | |Submitted papers=70 | ||
+ | |Accepted papers=42 | ||
+ | |has Proceedings Link=https://dl.acm.org/doi/proceedings/10.1145/3190834 | ||
}} | }} | ||
− | + | Topics include, but are not limited to: | |
− | + | * Interaction devices and techniques | |
− | + | * 3D game techniques | |
− | + | * Virtual and augmented reality | |
− | + | * Interactive modeling | |
− | + | * Level-of-detail approaches | |
− | + | * Pre-computed lighting | |
− | * | + | * Visibility computation |
− | * | + | * Real-time surface shading |
− | * | + | * Fast shadows, caustics and reflections |
− | + | * Imposters and image-based techniques | |
− | * | + | * Animated models |
− | * | + | * Physics-based animation |
− | + | * GPU techniques | |
− | * | + | * Navigation methods |
− | * | + | * Interactive visualization |
− | + | * User studies of interactive techniques and applications | |
− | + | * Sketch-based 3D interaction | |
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− | * | ||
− | * | ||
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Latest revision as of 10:19, 13 May 2020
I3D 2018 | |
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ACM SIGGRAPH Symposium on Interactive 3D Graphics and Games
| |
Event in series | I3D |
Dates | 2018/05/15 (iCal) - 2018/05/18 |
Homepage: | http://i3dsymposium.github.io/2018/ |
Twitter account: | @I3DCONF |
Location | |
Location: | Montreal, Quebec, Canada |
Loading map... | |
Important dates | |
Submissions: | 2017/12/29 |
Papers: | Submitted 70 / Accepted 42 (60 %) |
Committees | |
General chairs: | Morgan McGuire, Derek Nowrouzezahrai |
Table of Contents | |
Tweets by @I3DCONF | |
Topics include, but are not limited to:
- Interaction devices and techniques
- 3D game techniques
- Virtual and augmented reality
- Interactive modeling
- Level-of-detail approaches
- Pre-computed lighting
- Visibility computation
- Real-time surface shading
- Fast shadows, caustics and reflections
- Imposters and image-based techniques
- Animated models
- Physics-based animation
- GPU techniques
- Navigation methods
- Interactive visualization
- User studies of interactive techniques and applications
- Sketch-based 3D interaction
Facts about "I3D 2018"
Acceptance rate | 60.0 + |
Accepted papers | 42 + |
Acronym | I3D 2018 + |
End date | May 18, 2018 + |
Event in series | I3D + |
Event type | Conference + |
Has coordinates | 45° 30' 11", -73° 34' 11"Latitude: 45.503183333333 Longitude: -73.569805555556 + |
Has general chair | Morgan McGuire + and Derek Nowrouzezahrai + |
Has location city | Montreal + |
Has location country | Category:Canada + |
Has location state | Quebec + |
Has twitter | @I3DCONF + |
Homepage | http://i3dsymposium.github.io/2018/ + |
IsA | Event + |
Start date | May 15, 2018 + |
Submission deadline | December 29, 2017 + |
Submitted papers | 70 + |
Title | ACM SIGGRAPH Symposium on Interactive 3D Graphics and Games + |