Difference between revisions of "SCA 2019"

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|City=Los Angeles
 
|City=Los Angeles
 
|Country=USA
 
|Country=USA
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|has program chair=Christopher Batty, Jin Huang
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|Has PC member=Mridul Aanjaneya, Sheldon Andrews, Thomas Auzinger, Moritz Baecher, Thabo Beeler, Jan Bender
 +
|has Keynote speaker=Uri Ascher, L. Mahadevan
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|Submitted papers=39
 +
|Accepted papers=12
 
}}
 
}}
<!-- PLEASE ADAPT OR DELETE THIS PART COMPLETELY - You can just paste in the call for papers and remove this and the last line
 
 
 
==Topics==
 
==Topics==
==Submissions==
+
We invite work on a broad range of animation topics, including: 
==Important Dates==
+
  *     2D, 3D, and N-D animation systems
 
+
  *     Autonomous characters
==Committees==
+
  *     Clothing and hair animation and simulation
* Co-Organizers
+
  *     Expressive motion / communication
* General Co-Chairs
+
  *     Facial animation
** [[has general chair::some person]], some affiliation, country
+
  *     Fabrication of dynamic objects and characters
 
+
  *     Group and crowd behavior
* PC Co-Chairs
+
  *     Intuitive interfaces for creating and editing animations
** [[has program chair::some person]], some affiliation, country
+
  *     Mathematical foundations of animation
 
+
  *     Methods of control and artistic direction of simulations
* Workshop Chair
+
  *     Nature in motion (natural phenomena, plants, clouds, …)
** [[has workshop chair::some person]], some affiliation, country
+
  *    New time-based art forms on the computer
 
+
  *     Novel time-varying phenomena
* Panel Chair
+
  *     Perceptual foundations and metrics for animation
** [[has OC member::some person]], some affiliation, country
+
  *     Physical realism / measuring the real world for animation
 
+
  *     Physical simulation
* Seminars Chair
+
  *     Fluid animation
** [[has tutorial chair::some person]], some affiliation, country
+
  *    Planning / learning / optimization for animation
 
+
  *     Real-time and interactive methods
* Demonstration Co-Chairs
+
  *     Camera control methods for computer animation
** [[has demo chair::some person]], some affiliation, country
+
  *     Sound and speech for animation
** [[has demo chair::some person]], some affiliation, country
+
as well as related problems and techniques in robotics, game development, human-computer interaction, simulation, visualization, computer vision, and beyond.
 
 
* Local Organizing Co-Chairs
 
** [[has local chair::some person]], some affiliation, country
 
 
 
* Program Committee Members
 
** [[has PC member::some person]], some affiliation, country
 
-->
 

Latest revision as of 05:34, 17 April 2020

SCA 2019
18th ACM SIGGRAPH / Eurographics Symposium on Computer Animation
Event in series SCA
Dates 2019/07/26 (iCal) - 2019/07/28
Homepage: https://sca2019.kaist.ac.kr/wordpress/
Location
Location: Los Angeles, USA
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Papers: Submitted 39 / Accepted 12 (30.8 %)
Committees
PC chairs: Christopher Batty, Jin Huang
PC members: Mridul Aanjaneya, Sheldon Andrews, Thomas Auzinger, Moritz Baecher, Thabo Beeler, Jan Bender
Keynote speaker: Uri Ascher, L. Mahadevan
Table of Contents

Contents


Topics

We invite work on a broad range of animation topics, including:

 *     2D, 3D, and N-D animation systems
 *     Autonomous characters
 *     Clothing and hair animation and simulation
 *     Expressive motion / communication
 *     Facial animation
 *     Fabrication of dynamic objects and characters
 *     Group and crowd behavior
 *     Intuitive interfaces for creating and editing animations
 *     Mathematical foundations of animation
 *     Methods of control and artistic direction of simulations
 *     Nature in motion (natural phenomena, plants, clouds, …)
 *     New time-based art forms on the computer
 *     Novel time-varying phenomena
 *     Perceptual foundations and metrics for animation
 *     Physical realism / measuring the real world for animation
 *     Physical simulation
 *     Fluid animation
 *     Planning / learning / optimization for animation
 *     Real-time and interactive methods
 *     Camera control methods for computer animation
 *     Sound and speech for animation

as well as related problems and techniques in robotics, game development, human-computer interaction, simulation, visualization, computer vision, and beyond.