Difference between revisions of "VRST 2019"
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|City=Parramatta | |City=Parramatta | ||
|Country=Australia | |Country=Australia | ||
+ | |Abstract deadline=2019/07/19 | ||
+ | |Paper deadline=2019/07/19 | ||
+ | |Poster deadline=2019/08/15 | ||
+ | |Demo deadline=2019/08/15 | ||
+ | |Notification=2019/09/15 | ||
+ | |has general chair=Tomas Trescak | ||
+ | |has program chair=Thierry Duval, Torsten Kuhlen, Huyen Nguyen, Shigeo Morishima, Yuichi Itoh | ||
+ | |has demo chair=Richard Skarbez, Anton Bogdanovych | ||
+ | |Submitted papers=180 | ||
+ | |Accepted papers=25 | ||
+ | |Accepted short papers=14 | ||
+ | |has Proceedings Link=https://dl.acm.org/doi/proceedings/10.1145/3359996#issue-downloads | ||
+ | |has Proceedings DOI=https://doi.org/10.1145/3359996 | ||
+ | |has Proceedings Bibliography=https://dl.acm.org/doi/proceedings/10.1145/3359996 | ||
}} | }} | ||
+ | ==Topics== | ||
+ | * Virtual Reality / Augmented Reality / Mixed Reality (XR) technology and devices | ||
+ | * Advanced display technologies and immersive projection technologies | ||
+ | * Low-latency and high-performance XR | ||
+ | * Multi-user and distributed XR | ||
+ | * XR software infrastructures | ||
+ | * XR authoring systems | ||
+ | * Human interaction and collaborative techniques for XR | ||
+ | * Input devices for XR | ||
+ | * Tracking and sensing | ||
+ | * Multisensory and multimodal systems for XR | ||
+ | * Brain-computer interfaces | ||
+ | * Haptics, smell and taste | ||
+ | * Audio and music processing, and/or sound synthesis for XR | ||
+ | * Computer vision and computer graphics techniques for XR | ||
+ | * Immersive simulations in XR and Immersive analytics | ||
+ | * Modelling and simulation | ||
+ | * Real-time physics-based modelling | ||
+ | * Real-time and physically based rendering | ||
+ | * Avatars and virtual humans in XR | ||
+ | * Tele-operation and telepresence | ||
+ | * Performance testing & evaluation | ||
+ | * Locomotion and navigation in virtual environments | ||
+ | * Perception, presence, virtual embodiment, and cognition | ||
+ | * Teleoperation and telepresence | ||
+ | * Computer animation for XR | ||
+ | * XR applications e.g. training systems, medical systems | ||
+ | * XR for fabrication | ||
+ | * Innovative HCI approaches in XR | ||
+ | * Multi-disciplinary research projects involving innovative use of XR |
Latest revision as of 10:34, 4 May 2020
VRST 2019 | |
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25th ACM Symposium on Virtual Reality Software and Technology
| |
Event in series | VRST |
Dates | 2019/11/12 (iCal) - 2019/11/15 |
Homepage: | https://vrst.acm.org/vrst2019/ |
Location | |
Location: | Parramatta, Australia |
Loading map... | |
Important dates | |
Abstracts: | 2019/07/19 |
Papers: | 2019/07/19 |
Posters: | 2019/08/15 |
Demos: | 2019/08/15 |
Notification: | 2019/09/15 |
Accepted short papers: | 14 |
Papers: | Submitted 180 / Accepted 25 (13.9 %) |
Committees | |
General chairs: | Tomas Trescak |
PC chairs: | Thierry Duval, Torsten Kuhlen, Huyen Nguyen, Shigeo Morishima, Yuichi Itoh |
Demo chairs: | Richard Skarbez, Anton Bogdanovych |
Table of Contents | |
Contents | |
Topics
- Virtual Reality / Augmented Reality / Mixed Reality (XR) technology and devices
- Advanced display technologies and immersive projection technologies
- Low-latency and high-performance XR
- Multi-user and distributed XR
- XR software infrastructures
- XR authoring systems
- Human interaction and collaborative techniques for XR
- Input devices for XR
- Tracking and sensing
- Multisensory and multimodal systems for XR
- Brain-computer interfaces
- Haptics, smell and taste
- Audio and music processing, and/or sound synthesis for XR
- Computer vision and computer graphics techniques for XR
- Immersive simulations in XR and Immersive analytics
- Modelling and simulation
- Real-time physics-based modelling
- Real-time and physically based rendering
- Avatars and virtual humans in XR
- Tele-operation and telepresence
- Performance testing & evaluation
- Locomotion and navigation in virtual environments
- Perception, presence, virtual embodiment, and cognition
- Teleoperation and telepresence
- Computer animation for XR
- XR applications e.g. training systems, medical systems
- XR for fabrication
- Innovative HCI approaches in XR
- Multi-disciplinary research projects involving innovative use of XR
Facts about "VRST 2019"
Abstract deadline | July 19, 2019 + |
Acceptance rate | 13.9 + |
Accepted papers | 25 + |
Accepted short papers | 14 + |
Acronym | VRST 2019 + |
Demo deadline | August 15, 2019 + |
End date | November 15, 2019 + |
Event in series | VRST + |
Event type | Symposium + |
Has coordinates | -33° 48' 25", 151° 1' 17"Latitude: -33.806969444444 Longitude: 151.02136388889 + |
Has demo chair | Richard Skarbez + and Anton Bogdanovych + |
Has general chair | Tomas Trescak + |
Has location city | Parramatta + |
Has location country | Category:Australia + |
Has program chair | Thierry Duval +, Torsten Kuhlen +, Huyen Nguyen +, Shigeo Morishima + and Yuichi Itoh + |
Homepage | https://vrst.acm.org/vrst2019/ + |
IsA | Event + |
Notification | September 15, 2019 + |
Paper deadline | July 19, 2019 + |
Poster deadline | August 15, 2019 + |
Start date | November 12, 2019 + |
Submission deadline | July 19, 2019 + |
Submitted papers | 180 + |
Title | 25th ACM Symposium on Virtual Reality Software and Technology + |