Difference between revisions of "CGI 2021"

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|Paper deadline=2021/03/10
 
|Paper deadline=2021/03/10
 
|Notification=2021/04/15
 
|Notification=2021/04/15
|Camera ready=2020/07/20
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|Camera ready=2021/07/20
 +
|Submitting link=https://easychair.org/conferences/?conf=cgi2021
 
|has general chair=Victoria Interrante, Nadia Magnenat Thalmann
 
|has general chair=Victoria Interrante, Nadia Magnenat Thalmann
 
|has program chair=Daniel Thalmann, George Papagiannakis
 
|has program chair=Daniel Thalmann, George Papagiannakis
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We invite original contributions that advance the state-of-the-art in topics related to:
 
We invite original contributions that advance the state-of-the-art in topics related to:
  
 +
=Topics=
 
*    Rendering Techniques
 
*    Rendering Techniques
 
*    Geometric Computing
 
*    Geometric Computing

Latest revision as of 15:48, 25 February 2021

CGI 2021
Computer Graphics International
Event in series CGI
Dates 2021/09/06 (iCal) - 2021/09/10
Homepage: http://www.cgs-network.org/cgi21/
Submitting link: https://easychair.org/conferences/?conf=cgi2021
Location
Location: Geneva, Online
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Important dates
Papers: 2021/03/10
Submissions: 2021/03/10
Notification: 2021/04/15
Camera ready due: 2021/07/20
Committees
General chairs: Victoria Interrante, Nadia Magnenat Thalmann
PC chairs: Daniel Thalmann, George Papagiannakis
Table of Contents

Contents


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We invite original contributions that advance the state-of-the-art in topics related to:

Topics

  • Rendering Techniques
  • Geometric Computing
  • Virtual and Augmented Reality
  • Shape and Surface Modeling
  • Physically Based Modeling
  • Computer Vision for Computer Graphics
  • Scientific Visualization
  • Data Compression for Graphics
  • Medical Imaging
  • Computation Geometry
  • Image Based Rendering
  • Computational Photography
  • Computer Animation
  • Visual Analytics
  • Shape Analysis and Image Retrieval
  • Volume Rendering
  • Solid Modelling
  • Geometric Modelling
  • Computational Fabrication
  • Image Processing
  • 3D Reconstruction
  • Global Illumination
  • Graphical Human-Computer Interaction
  • Human Modelling
  • Image Analysis
  • Saliency Methods
  • Shape Matching
  • Sketch-based Modelling
  • Robotics and Vision
  • Stylized Rendering
  • Textures
  • Pattern Recognition
  • Machine Learning for Graphics