Difference between revisions of "CSCW 2018"

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==Topics==
 
==Topics==
*Social and crowd computing. Studies, theories, designs, mechanisms, systems, and/or infrastructures addressing social media, social networking, wikis, blogs, online gaming, crowdsourcing, collective intelligence, virtual worlds or collaborative information behaviors.
+
*'''Social and crowd computing:''' Studies, theories, designs, mechanisms, systems, and/or infrastructures addressing social media, social networking, wikis, blogs, online gaming, crowdsourcing, collective intelligence, virtual worlds or collaborative information behaviors.
*System design. Hardware, architectures, infrastructures, interaction design, technical foundations, algorithms, and/or toolkits that enable the building of new social and collaborative systems and experiences.
+
*'''System design:''' Hardware, architectures, infrastructures, interaction design, technical foundations, algorithms, and/or toolkits that enable the building of new social and collaborative systems and experiences.
*Theories. Critical analysis or theory with clear relevance to the design or study of social and collaborative systems.
+
*'''Theories:''' Critical analysis or theory with clear relevance to the design or study of social and collaborative systems.
*Empirical investigations. Findings, guidelines, and/or studies related to communication, collaboration, and social technologies, practices, or use. CSCW 2018 welcomes diverse methods and approaches.
+
*'''Empirical investigations:''' Findings, guidelines, and/or studies related to communication, collaboration, and social technologies, practices, or use. CSCW 2018 welcomes diverse methods and approaches.
*Mining and modeling. Studies, analyses and infrastructures for making use of large- and small-scale data.
+
*'''Mining and modeling:''' Studies, analyses and infrastructures for making use of large- and small-scale data.
*Methodologies and tools. Novel methods or combinations of approaches and tools used in building systems or studying their use.
+
*'''Methodologies and tools:''' Novel methods or combinations of approaches and tools used in building systems or studying their use.
*Domain-specific social and collaborative applications. Including applications to healthcare, transportation, gaming, ICT4D, sustainability, education, accessibility, global collaboration, or other domains.
+
*'''Domain-specific social and collaborative applications:''' Including applications to healthcare, transportation, gaming, ICT4D, sustainability, education, accessibility, global collaboration, or other domains.
*Collaboration systems based on emerging technologies. Mobile and ubiquitous computing, game engines, virtual worlds, multi-touch, novel display technologies, vision and gesture recognition, big data, MOOCs, crowd labor markets, SNSs, or sensing systems.
+
*'''Collaboration systems based on emerging technologies:''' Mobile and ubiquitous computing, game engines, virtual worlds, multi-touch, novel display technologies, vision and gesture recognition, big data, MOOCs, crowd labor markets, SNSs, or sensing systems.
*Ethics and policy implications. Analysis of the implications of socio-technical systems and the algorithms that shape them.
+
*'''Ethics and policy implications:''' Analysis of the implications of socio-technical systems and the algorithms that shape them.
*Crossing boundaries. Studies, prototypes, or other investigations that explore interactions across disciplines, distance, languages, generations, and cultures, to help better understand how to transcend social, temporal, and/or spatial boundaries.
+
*'''Crossing boundaries:''' Studies, prototypes, or other investigations that explore interactions across disciplines, distance, languages, generations, and cultures, to help better understand how to transcend social, temporal, and/or spatial boundaries.
  
  
 
==Submissions==
 
==Submissions==
 
==Important Dates==
 
==Important Dates==

Revision as of 11:31, 2 December 2020

CSCW 2018
21st ACM Conference on Computer Supported Cooperative Work and Social Computing
Ordinal 21
Event in series CSCW
Dates 2018/11/03 (iCal) - 2018/11/07
Location
Location: Jersey City, New Jersey, USA
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Papers: Submitted 1107 / Accepted 289 (26.1 %)
Table of Contents


The 21st ACM Conference on Computer Supported Cooperative Work and Social Computing (CSCW) 2018


Topics

  • Social and crowd computing: Studies, theories, designs, mechanisms, systems, and/or infrastructures addressing social media, social networking, wikis, blogs, online gaming, crowdsourcing, collective intelligence, virtual worlds or collaborative information behaviors.
  • System design: Hardware, architectures, infrastructures, interaction design, technical foundations, algorithms, and/or toolkits that enable the building of new social and collaborative systems and experiences.
  • Theories: Critical analysis or theory with clear relevance to the design or study of social and collaborative systems.
  • Empirical investigations: Findings, guidelines, and/or studies related to communication, collaboration, and social technologies, practices, or use. CSCW 2018 welcomes diverse methods and approaches.
  • Mining and modeling: Studies, analyses and infrastructures for making use of large- and small-scale data.
  • Methodologies and tools: Novel methods or combinations of approaches and tools used in building systems or studying their use.
  • Domain-specific social and collaborative applications: Including applications to healthcare, transportation, gaming, ICT4D, sustainability, education, accessibility, global collaboration, or other domains.
  • Collaboration systems based on emerging technologies: Mobile and ubiquitous computing, game engines, virtual worlds, multi-touch, novel display technologies, vision and gesture recognition, big data, MOOCs, crowd labor markets, SNSs, or sensing systems.
  • Ethics and policy implications: Analysis of the implications of socio-technical systems and the algorithms that shape them.
  • Crossing boundaries: Studies, prototypes, or other investigations that explore interactions across disciplines, distance, languages, generations, and cultures, to help better understand how to transcend social, temporal, and/or spatial boundaries.


Submissions

Important Dates