Difference between revisions of "DMS 2017"
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==Topics== | ==Topics== | ||
Distributed and Sentient Multimedia Technology | Distributed and Sentient Multimedia Technology | ||
− | media coding, acquisition and standards | + | * media coding, acquisition and standards |
− | QoS and QoE (quality of experience) control | + | * QoS and QoE (quality of experience) control |
− | digital rights management and conditional access solutions | + | * digital rights management and conditional access solutions |
− | privacy and security issues | + | * privacy and security issues |
− | mobile devices and wireless networks | + | * mobile devices and wireless networks |
− | mobile intelligent applications | + | * mobile intelligent applications |
− | sensor networks, environment control and management | + | * sensor networks, environment control and management |
+ | |||
Distributed and Sentient Multimedia Models and Systems | Distributed and Sentient Multimedia Models and Systems | ||
− | human-computer interaction | + | * human-computer interaction |
− | multimedia affective computing | + | * multimedia affective computing |
− | languages for distributed multimedia | + | * languages for distributed multimedia |
− | multimedia software engineering issues | + | * multimedia software engineering issues |
− | semantic computing and processing | + | * semantic computing and processing |
− | media grid computing, cloud and virtualization | + | * media grid computing, cloud and virtualization |
− | web services and multi-agent systems | + | * web services and multi-agent systems |
− | multimedia databases and information systems | + | * multimedia databases and information systems |
− | multimedia indexing and retrieval systems | + | * multimedia indexing and retrieval systems |
− | multimedia and cross media authoring | + | * multimedia and cross media authoring |
+ | |||
Applications of Distributed and Sentient Multimedia Systems | Applications of Distributed and Sentient Multimedia Systems | ||
− | collaborative and social multimedia systems and solutions | + | * collaborative and social multimedia systems and solutions |
− | humanities and cultural heritage applications, management and fruition | + | * humanities and cultural heritage applications, management and fruition |
− | multimedia preservation | + | * multimedia preservation |
− | cultural heritage preservation, management and fruition | + | * cultural heritage preservation, management and fruition |
− | distance and lifelong learning | + | * distance and lifelong learning |
− | emergency and safety management | + | * emergency and safety management |
− | e-commerce and e-government applications | + | * e-commerce and e-government applications |
− | health care management and disability assistance | + | * health care management and disability assistance |
− | intelligent multimedia computing | + | * intelligent multimedia computing |
− | internet multimedia computing | + | * internet multimedia computing |
− | virtual, mixed and augmented reality | + | * virtual, mixed and augmented reality |
− | user profiling, reasoning and recommendations | + | * user profiling, reasoning and recommendations |
+ | |||
Visual Languages and Applications | Visual Languages and Applications | ||
− | 3D Printing Innovations | + | * 3D Printing Innovations |
− | Additive Manufacturing | + | * Additive Manufacturing |
− | Aesthetic Computing | + | * Aesthetic Computing |
− | Ambient Information Interaction | + | * Ambient Information Interaction |
− | Automated Generation and Layout of Visualisations | + | * Automated Generation and Layout of Visualisations |
− | Biomedical Imagery | + | * Biomedical Imagery |
− | Computer-Assisted Visual Art and Design | + | * Computer-Assisted Visual Art and Design |
− | Digital Modeling and Fabrication | + | * Digital Modeling and Fabrication |
− | Fusion of Vision with Audio and Other Modalities | + | * Fusion of Vision with Audio and Other Modalities |
− | Gestural Computing | + | * Gestural Computing |
− | Human-Machine Interface Design | + | * Human-Machine Interface Design |
− | Human Vision Systems and Models | + | * Human Vision Systems and Models |
− | Parallel/Distributed/Neural Computing and Representations for Visual Information | + | * Parallel/Distributed/Neural Computing and Representations for Visual Information |
− | Pictorial Databases and Information Systems | + | * Pictorial Databases and Information Systems |
− | Rapid Prototyping and Manufacturing | + | * Rapid Prototyping and Manufacturing |
− | Scientific Visualization | + | * Scientific Visualization |
− | Sketch and Gesture based design | + | * Sketch and Gesture based design |
− | Sketch and Gesture based interaction with data | + | * Sketch and Gesture based interaction with data |
− | Sketch Recognition | + | * Sketch Recognition |
− | Software to Support the use of Visual Languages | + | * Software to Support the use of Visual Languages |
− | Visual and Spatial/Temporal Reasoning | + | * Visual and Spatial/Temporal Reasoning |
− | Visual Computing for Expert Communities | + | * Visual Computing for Expert Communities |
− | Visual Computing in Bioinformatics and Systems Biology | + | * Visual Computing in Bioinformatics and Systems Biology |
− | Visual Computing on Sensed Data | + | * Visual Computing on Sensed Data |
− | Visual Languages | + | * Visual Languages |
− | Visual Programming | + | * Visual Programming |
− | Visualization of Computational Processes | + | * Visualization of Computational Processes |
Distance Education Technologies | Distance Education Technologies | ||
− | Technology Enhanced Learning | + | * Technology Enhanced Learning |
− | Ubiquitous Learning | + | * Ubiquitous Learning |
− | Intelligent learning | + | * Intelligent learning |
− | Eclipse Open source ecosystem and E-learning | + | * Eclipse Open source ecosystem and E-learning |
− | Societal, Legal and Ethical Considerations | + | * Societal, Legal and Ethical Considerations |
− | Pedagogical issues | + | * Pedagogical issues |
− | Distance Learning for culture and arts | + | * Distance Learning for culture and arts |
− | Virtual environment and serious game for education | + | * Virtual environment and serious game for education |
Revision as of 10:48, 21 April 2020
DMS 2017 | |
---|---|
23rd International Conference on Distributed Multimedia Systems, Visual Languages and Sentient Systems
| |
Event in series | DMS |
Dates | 2017/07/07 (iCal) - 2017/07/08 |
Homepage: | https://ksiresearchorg.ipage.com/seke/dmsvlss17.html |
Submitting link: | https://ksiresearchorg.ipage.com/seke/dmsvlss17.html |
Location | |
Location: | Pittsburgh, USA |
Loading map... | |
Important dates | |
Submissions: | 2017/03/28 |
Notification: | 2017/04/20 |
Camera ready due: | 2017/05/10 |
Registration link: | http://ksiresearchorg.ipage.com/seke/dms17regis.html |
Early bird student: | $ 515 / {{{Early bird fee reduced}}} Property "Early bird fee reduced" (as page type) with input value "{{{Early bird fee reduced}}}" contains invalid characters or is incomplete and therefore can cause unexpected results during a query or annotation process. (reduced)
|
On site student: | $ 595 / {{{On site fee reduced}}} Property "On site fee reduced" (as page type) with input value "{{{On site fee reduced}}}" contains invalid characters or is incomplete and therefore can cause unexpected results during a query or annotation process. (reduced)
|
Early bird regular: | $ 695 |
On site regular: | $ 795 |
Committees | |
Organizers: | KSI Research Inc., Knowledge Systems Institute |
General chairs: | Giuseppe Polese, Vincenzo Deufemia |
PC members: | Jennifer Leopold, F. Colace, Weibin Liu, Chaman Sabharwal |
Table of Contents | |
Contents | |
Topics
Distributed and Sentient Multimedia Technology
- media coding, acquisition and standards
- QoS and QoE (quality of experience) control
- digital rights management and conditional access solutions
- privacy and security issues
- mobile devices and wireless networks
- mobile intelligent applications
- sensor networks, environment control and management
Distributed and Sentient Multimedia Models and Systems
- human-computer interaction
- multimedia affective computing
- languages for distributed multimedia
- multimedia software engineering issues
- semantic computing and processing
- media grid computing, cloud and virtualization
- web services and multi-agent systems
- multimedia databases and information systems
- multimedia indexing and retrieval systems
- multimedia and cross media authoring
Applications of Distributed and Sentient Multimedia Systems
- collaborative and social multimedia systems and solutions
- humanities and cultural heritage applications, management and fruition
- multimedia preservation
- cultural heritage preservation, management and fruition
- distance and lifelong learning
- emergency and safety management
- e-commerce and e-government applications
- health care management and disability assistance
- intelligent multimedia computing
- internet multimedia computing
- virtual, mixed and augmented reality
- user profiling, reasoning and recommendations
Visual Languages and Applications
- 3D Printing Innovations
- Additive Manufacturing
- Aesthetic Computing
- Ambient Information Interaction
- Automated Generation and Layout of Visualisations
- Biomedical Imagery
- Computer-Assisted Visual Art and Design
- Digital Modeling and Fabrication
- Fusion of Vision with Audio and Other Modalities
- Gestural Computing
- Human-Machine Interface Design
- Human Vision Systems and Models
- Parallel/Distributed/Neural Computing and Representations for Visual Information
- Pictorial Databases and Information Systems
- Rapid Prototyping and Manufacturing
- Scientific Visualization
- Sketch and Gesture based design
- Sketch and Gesture based interaction with data
- Sketch Recognition
- Software to Support the use of Visual Languages
- Visual and Spatial/Temporal Reasoning
- Visual Computing for Expert Communities
- Visual Computing in Bioinformatics and Systems Biology
- Visual Computing on Sensed Data
- Visual Languages
- Visual Programming
- Visualization of Computational Processes
Distance Education Technologies
- Technology Enhanced Learning
- Ubiquitous Learning
- Intelligent learning
- Eclipse Open source ecosystem and E-learning
- Societal, Legal and Ethical Considerations
- Pedagogical issues
- Distance Learning for culture and arts
- Virtual environment and serious game for education
Facts about "DMS 2017"