Difference between revisions of "QoMEX 2020"

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COVID-19 & QoMEX 2020
 
COVID-19 & QoMEX 2020

Revision as of 20:37, 9 June 2020

QoMEX 2020
12th International Conference on Quality of Multimedia Experience
Event in series QoMEX
Dates 2020/05/26 (iCal) - 2020/05/28
Homepage: https://qomex2020.ie/
Location
Location: Athlone, Online
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Accepted short papers: 22
Committees
Organizers: David Scott, Sheila Fallon, Enda Fallon
General chairs: Niall Murray, Andrew Hines
PC chairs: Mylene Farias, Anil Kokaram, Alexander Raake
Table of Contents


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COVID-19 & QoMEX 2020

In light of the current situation regarding COVID-19 travel restrictions and to prioritise participants health, QoMEX2020 will now be an online event only. The QoMEX 2020 Organising Committee, in consultation with the conference Steering Committee, have decided that QoMEX2020 will be an all-digital conference experience for 2020. While this is a great disappointment, we will strive to deliver the best possible Quality of Experience under the circumstances.

The 12th International Conference on Quality of Multimedia Experience will be held from May 26th to 28th, 2020 in Athlone, Ireland. QoMEX 2020 will provide a warm welcome to leading experts from academia and industry to present and discuss current and future research on multimedia quality, quality of experience (QoE) and user experience (UX). The conference will be held in form of oral, poster and plenary sessions, comprising dedicated special sessions on trending topics.

  • Conference Topics
  • The QoMEX 2020 team solicits contributions including but not limited to topics below:
  • Novel assessment and evaluation methodologies.
  • New Interaction paradigms and synchronization.
  • Multisensory experiences and QoE.
  • Immersive experiences and technologies.
  • Quality of Life.
  • Artificial Intelligence and QoE.
  • Human behaviour analysis and QoE.
  • QoE-based management in a networked world.
  • Reproducible QoE research.
  • Psychology and QoE.
  • QoE and content creation.
  • Aesthetics
  • QoE and social and community experiences.
  • Audio/Visual user experience.
  • Affective Experience