VRST 2019

From Openresearch
Revision as of 10:34, 4 May 2020 by Tolga.karaarslan (talk | contribs)
(diff) ← Older revision | Latest revision (diff) | Newer revision → (diff)
Jump to: navigation, search
VRST 2019
25th ACM Symposium on Virtual Reality Software and Technology
Event in series VRST
Dates 2019/11/12 (iCal) - 2019/11/15
Homepage: https://vrst.acm.org/vrst2019/
Location
Location: Parramatta, Australia
Loading map...

Important dates
Abstracts: 2019/07/19
Papers: 2019/07/19
Posters: 2019/08/15
Demos: 2019/08/15
Notification: 2019/09/15
Accepted short papers: 14
Papers: Submitted 180 / Accepted 25 (13.9 %)
Committees
General chairs: Tomas Trescak
PC chairs: Thierry Duval, Torsten Kuhlen, Huyen Nguyen, Shigeo Morishima, Yuichi Itoh
Demo chairs: Richard Skarbez, Anton Bogdanovych
Table of Contents

Contents


Topics

  • Virtual Reality / Augmented Reality / Mixed Reality (XR) technology and devices
  • Advanced display technologies and immersive projection technologies
  • Low-latency and high-performance XR
  • Multi-user and distributed XR
  • XR software infrastructures
  • XR authoring systems
  • Human interaction and collaborative techniques for XR
  • Input devices for XR
  • Tracking and sensing
  • Multisensory and multimodal systems for XR
  • Brain-computer interfaces
  • Haptics, smell and taste
  • Audio and music processing, and/or sound synthesis for XR
  • Computer vision and computer graphics techniques for XR
  • Immersive simulations in XR and Immersive analytics
  • Modelling and simulation
  • Real-time physics-based modelling
  • Real-time and physically based rendering
  • Avatars and virtual humans in XR
  • Tele-operation and telepresence
  • Performance testing & evaluation
  • Locomotion and navigation in virtual environments
  • Perception, presence, virtual embodiment, and cognition
  • Teleoperation and telepresence
  • Computer animation for XR
  • XR applications e.g. training systems, medical systems
  • XR for fabrication
  • Innovative HCI approaches in XR
  • Multi-disciplinary research projects involving innovative use of XR