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- * E-Learning, E-Commerce, E-Society, etc. * Social, Ethical & Other Issues of Networked World34 KB (4,565 words) - 21:20, 10 January 2018
- * E-Learning, E-Commerce, E-Society, etc. * Social, Ethical & Other Issues of Networked World8 KB (1,037 words) - 21:20, 10 January 2018
- * E-Learning, E-Commerce, E-Society, etc. * Social, Ethical & Other Issues of Networked World9 KB (1,189 words) - 21:20, 10 January 2018
- * E-Learning, E-Commerce, E-Society, etc. * Social, Ethical & Other Issues of Networked World26 KB (3,456 words) - 21:20, 10 January 2018
- Distributed systems: Sensor networks, multi-robot systems, networked robots. ...ation, learning, and programming: Bayesian techniques, modeling, imitation learning, programming by demonstration.3 KB (459 words) - 16:26, 14 October 2008
- * Distributed Systems: Sensor Networks, Multi-Robot Systems, Networked Robots, Robot Soccer ...ms: ReinforcementLearning, BayesianTechniques, Graphical Models, Imitation Learning, Programming by Demonstration, Diagnostics2 KB (227 words) - 15:21, 28 June 2009
- * P2P and Networked Data Management ...l be achieved within the chosen time period and the indication of the main learning outcomes. Proposals should also include contact information (name, email, a11 KB (1,527 words) - 09:03, 19 February 2021
- ...t is not an isolated activity within a company, but rather an activity of "networked individuals? ...s, collaboration, networking) that allow the individual for organizing her learning in a very personal way. They offer a construction set of small services to7 KB (872 words) - 19:05, 14 October 2008
- • E-learning, Multimedia conferencing, internet phones, and mail • Networked Virtual Environments5 KB (530 words) - 09:27, 24 June 2011
- �?� Visualization in multiple user games, networked games, simulation visualization for multiple users �?� Cooperative learning,4 KB (468 words) - 21:54, 14 October 2008
- ...tion, etc.), or describes the integration of AI technologies (e.g. machine learning, logical inference, planning, etc.) into game AI architectures. ...me programming; distributed database techniques and consistency models for networked games; data management for games that cross physical and virtual worlds.9 KB (1,275 words) - 13:46, 27 December 2015
- ...from a wide range of data mining related areas such as statistics, machine learning, pattern recognition, databases and data warehousing, data visualization, k * Mining and link analysis in networked settings: web, social and computer networks, and online communities5 KB (634 words) - 14:36, 14 December 2008
- Technology is taking us to a world where myriads of heavily networked devices interact with the physical world in multiple ways, and at multiple Technology is taking us to a world where myriads of heavily networked devices interact with the physical world in multiple ways, and at multiple5 KB (694 words) - 22:11, 14 October 2008
- * Norm learning and emergence <big>Area 6 – Learning and Adaptation6 KB (659 words) - 16:41, 11 February 2021
- ...buted algorithms, networks and protocols, wireless communications, machine learning, and embedded systems design. ...esign Methods (SPOTS) track will focus on platforms and tools designed for networked embedded sensors. Submission should refer to specific hardware, software, a4 KB (570 words) - 22:17, 14 October 2008
- ...near systems; Intelligent systems; Discrete event systems; Hybrid systems; Networked control systems; Sensor network systems; Delay systems; Neural networks; Fu ...xtraction, grouping and segmentation; Scene analysis; Pattern recognition; Learning in vision; Human-computer interaction; Tracking and surveillance; Biometric4 KB (459 words) - 22:25, 14 October 2008
- ...ation, Intelligent transportation system, Manufacturing execution systems, Networked embedded controllers, Machine-to-machine, Condition based maintenance, SOA, ...network, Fuzzy systems, Genetic algorithm, Evolutionary computing, Machine learning, Data mining4 KB (561 words) - 22:29, 14 October 2008
- |Title=Networked Learning Conference208 bytes (24 words) - 21:16, 25 February 2020
- ...ompetition and ICT based catalyst effect in a number of domains to produce networked enriched communities. * e-Learning Ecosystems2 KB (279 words) - 22:32, 14 October 2008
- information system is to balance the autonomy of networked data, Agent-based distributed ontology mapping and learning.9 KB (1,215 words) - 22:38, 14 October 2008