Difference between revisions of "ISMAR 2018"

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|has tutorial chair=Gerd Bruder, Maki Sugimoto
 
|has tutorial chair=Gerd Bruder, Maki Sugimoto
 
|has demo chair=David Plecher, Shohei Mori
 
|has demo chair=David Plecher, Shohei Mori
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|Submitted papers=119
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|Accepted papers=33
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|has Proceedings Link=https://www.computer.org/csdl/proceedings/2018/ismar/17D45VtKisy
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|has Proceedings DOI=10.1109/ISMAR-Adjunct.2018.00001
 
}}
 
}}
 
The IEEE ISMAR is the leading '''international academic conference in the fields of Augmented Reality and Mixed Reality'''.
 
The IEEE ISMAR is the leading '''international academic conference in the fields of Augmented Reality and Mixed Reality'''.
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'''Information Presentation:'''
 
'''Information Presentation:'''
 
 
*Mediated and diminished reality
 
*Mediated and diminished reality
 
*Multisensory rendering, registration, and synchronization
 
*Multisensory rendering, registration, and synchronization
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'''Input:'''
 
'''Input:'''
 
 
*Acquisition of 3D video and scene descriptions
 
*Acquisition of 3D video and scene descriptions
 
*Calibration and registration (of sensing systems)
 
*Calibration and registration (of sensing systems)
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'''Output:'''
 
'''Output:'''
 
 
*Display hardware, including 3D, stereoscopic, and multi-user
 
*Display hardware, including 3D, stereoscopic, and multi-user
 
*Live video stream augmentation (e.g., in robotics and broadcast)
 
*Live video stream augmentation (e.g., in robotics and broadcast)
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'''User Experience Design:'''
 
'''User Experience Design:'''
 
 
*Collaborative interfaces
 
*Collaborative interfaces
 
*Technology acceptance and social implications
 
*Technology acceptance and social implications
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'''Human Performance and Perception:'''
 
'''Human Performance and Perception:'''
 
 
*Interaction techniques
 
*Interaction techniques
 
*Learning and training
 
*Learning and training
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'''System Architecture:'''
 
'''System Architecture:'''
 
 
*Content creation and management
 
*Content creation and management
 
*Distributed and collaborative architectures
 
*Distributed and collaborative architectures
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'''Applications:'''
 
'''Applications:'''
 
 
*Architecture
 
*Architecture
 
*Art, cultural heritage, education and training
 
*Art, cultural heritage, education and training
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*Ulrich Eck TU Munich, Germany
 
*Ulrich Eck TU Munich, Germany
 
*Otmar Hilliges ETH Zürich, Switzerland
 
*Otmar Hilliges ETH Zürich, Switzerland
 +
  
 
'''Finance Chairs:'''
 
'''Finance Chairs:'''
 
*Dieter Schmalstieg TU Graz, Austria
 
*Dieter Schmalstieg TU Graz, Austria
 +
  
 
'''Science & Technology Chairs:'''
 
'''Science & Technology Chairs:'''
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*Jens Grubert Coburg University of Applied Sciences and Arts, Germany
 
*Jens Grubert Coburg University of Applied Sciences and Arts, Germany
 
*Holger Regenbrecht University of Otago, New Zealand
 
*Holger Regenbrecht University of Otago, New Zealand
 +
  
 
'''Industry Sponsorship and Exhibition Chairs:'''
 
'''Industry Sponsorship and Exhibition Chairs:'''
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*Jérôme Royan IRT b<>com, France
 
*Jérôme Royan IRT b<>com, France
 
*Ross Smith University of South Australia, Australia
 
*Ross Smith University of South Australia, Australia
 +
  
 
'''Posters Chairs:'''
 
'''Posters Chairs:'''

Latest revision as of 11:02, 1 August 2019

ISMAR 2018
17th IEEE International Symposium on Mixed and Augmented Reality
Event in series ISMAR
Dates 2018/10/16 (iCal) - 2018/10/20
Homepage: https://www.ismar2018.org/
Location
Location: Munich, Germany
Loading map...

Important dates
Submissions: 2018/03/19
Notification: 2018/06/08
Camera ready due: 2018/07/10
Papers: Submitted 119 / Accepted 33 (27.7 %)
Committees
General chairs: Ulrich Eck, Otmar Hilliges
Workshop chairs: Gerd Bruder, Maki Sugimoto
Seminars Chair: Gerd Bruder, Maki Sugimoto
Demo chairs: David Plecher, Shohei Mori
Table of Contents

,


The IEEE ISMAR is the leading international academic conference in the fields of Augmented Reality and Mixed Reality.

Topics

Information Presentation:

  • Mediated and diminished reality
  • Multisensory rendering, registration, and synchronization
  • Photorealistic and non-photorealistic rendering
  • Real-time and non-real-time interactive rendering
  • Visual, aural, haptic, and olfactory augmentation


Input:

  • Acquisition of 3D video and scene descriptions
  • Calibration and registration (of sensing systems)
  • Location sensing technologies (of any kind, including non-real-time)
  • Projector-camera systems
  • Sensor fusion
  • Smart spaces
  • Touch, tangible and gesture interfaces
  • Video processing and streaming
  • Visual mapping
  • Wearable sensors, ambient-device interaction


Output:

  • Display hardware, including 3D, stereoscopic, and multi-user
  • Live video stream augmentation (e.g., in robotics and broadcast)
  • Wearable actuators and augmented humans
  • Wearable and situated displays (e.g., eyewear, smart watches, pico-projectors)


User Experience Design:

  • Collaborative interfaces
  • Technology acceptance and social implications
  • Therapy and rehabilitation
  • Usability studies and experiments
  • Virtual analytics and entertainment
  • VR simulations of AR/MR


Human Performance and Perception:

  • Interaction techniques
  • Learning and training
  • Multimodal input and output
  • Perception of virtual objects


System Architecture:

  • Content creation and management
  • Distributed and collaborative architectures
  • Online services
  • Real-time performance issues
  • Scene description and management issues
  • Wearable and mobile computing


Applications:

  • Architecture
  • Art, cultural heritage, education and training
  • Automotive and aerospace
  • Entertainment, broadcast
  • Industrial, military, emergency response
  • Health, wellbeing, and medical
  • Personal information systems
  • Visual effects / video processing


Committees

General Chairs:

  • Ulrich Eck TU Munich, Germany
  • Otmar Hilliges ETH Zürich, Switzerland


Finance Chairs:

  • Dieter Schmalstieg TU Graz, Austria


Science & Technology Chairs:

  • David Chu Google, US
  • Joseph L. Gabbard Virginia Tech, US
  • Jens Grubert Coburg University of Applied Sciences and Arts, Germany
  • Holger Regenbrecht University of Otago, New Zealand


Industry Sponsorship and Exhibition Chairs:

  • Tobias Alexander Franke Unity Technologies, Denmark
  • Carolina Cruz Neira University of Arkansas at Little Rock, USA
  • Dirk Reiners University of Arkansas at Little Rock, USA
  • Jérôme Royan IRT b<>com, France
  • Ross Smith University of South Australia, Australia


Posters Chairs:

  • Markus Funk TU Darmstadt, Germany
  • Hartmut Seichter Schmalkalden University of Applied Sciences, Germany


Demos Chairs:

  • David Plecher TU Munich, Germany
  • Shohei Mori Graz University of Technology, Austria


Science & Technology Awards Chairs:

  • Kiyoshi Kiyokawa Nara Institute of Science and Technology, Japan
  • Gudrun Klinker TU Munich, Germany


Accessibility Chairs:

  • Alexander Winkler TU Munich, Germany


Doctoral Consortium Chairs:

  • Tobias Höllerer University of California, Santa Barbara, USA
  • Denis Kalkofen Graz University of Technology, Austria
  • Jason Orlosky Osaka University, Japan


Workshops/Tutorials Chairs:

  • Gerd Bruder University of Central Florida, USA
  • Maki Sugimoto Keio University, Japan


Publications Chairs:

  • Veronica Teichrieb Federal University of Pernambuco, Brasil


TVCG Liaison:

  • Dieter Schmalstieg TU Graz, Austria


Student Volunteer Chairs:

  • Alejandro Martin TU Munich, Germany


Pitch-Your-Lab Session Chairs:

  • Gun Lee University of South Australia, Australia


Student-Fair Session Chairs:

  • Mark Billinghurst University of South Australia, Australia


Publicity Chairs:

  • Severine Habert TU Munich, Germany


Web Chairs:

  • Felix Bork TU Munich, Germany