Difference between revisions of "GameSec"
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Latest revision as of 05:54, 23 June 2020
GameSec | |
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Conference on the Decision and Game Theory for Security
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Categories: Computer Networking
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Avg. acceptance rate: | 51.5 |
Avg. acceptance rate (last 5 years): | 51.5 |
Table of Contents | |
Conference on the Decision and Game Theory for Security (GameSec) has an average acceptance rate of 51.5% (last 5 years 51.5%).
Events
The following events of the series GameSec are currently known in this wiki:
Number of Submitted and Accepted Papers (Main Track)
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Acceptance Rate
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Locations
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The Conference on Decision and Game Theory for Security focuses on protection of heterogeneous, large-scale and dynamic cyber-physical systems as well as managing security risks faced by critical infrastructures through rigorous and practically-relevant analytical methods
Facts about "GameSec"
EventSeries acronym | GameSec + |
Field | Category:Computer Networking + |
Has Average 5y Acceptance Rate | 51.5 + |
Has Average Acceptance Rate | 51.5 + |
IsA | EventSeries + |
Title | Conference on the Decision and Game Theory for Security + |