Difference between revisions of "VR"

From Openresearch
Jump to: navigation, search
m (Heike.Rohde verschob die Seite VR nach IEEE VR)
m (Wf verschob die Seite IEEE VR nach VR und überschrieb dabei eine Weiterleitung)
(No difference)

Revision as of 12:07, 22 January 2021

VR
IEEE Virtual Reality Conference and 3D User Interfaces
Categories: Virtual reality
CORE Rank (2017): A
Avg. acceptance rate: 17.9
Avg. acceptance rate (last 5 years): 17.9
Table of Contents

IEEE Virtual Reality Conference and 3D User Interfaces (VR) has an average acceptance rate of 17.9% (last 5 years 17.9%).

Events

The following events of the series VR are currently known in this wiki:

 OrdinalFromToCityCountryGeneral chairPC chairAcceptance rateAttendees
VR 202128Mar 27Apr 3LisbonOnline
VR 2020Mar 22Mar 26AtlantaOnline
VR 201926Mar 23Mar 27OsakaJapan22.5
VR 201825Mar 18Mar 22ReutlingenGermany
VR 201724Mar 18Mar 22Los AngelesUSA13.2

Number of Submitted and Accepted Papers (Main Track)

Loading...

Acceptance Rate

Loading...

Locations

Loading map...



About the IEEEVR Conference

Since 1993, the IEEE Virtual Reality Conference has been the premier international venue for the presentation of research results in the broad area of virtual reality (VR). Similarly, the IEEE Symposium on 3D User Interfaces (3DUI), which started as a workshop at IEEE VR in 2004, has become the premier venue for 3D user interfaces and 3D interaction in VR environments. As of 2018, VR and 3DUI have been merged into a single IEEE Conference on Virtual Reality and 3D User Interfaces, with the short name IEEE VR.