AIG 2008
AIG 2008 | |
---|---|
The Workshop on AI in Games
| |
Dates | Jul 21, 2008 (iCal) - Jul 22, 2008 |
Homepage: | www.plg.inf.uc3m.es/ecai-aig2008 |
Location | |
Location: | Patras, Greece |
Loading map... | |
Important dates | |
Submissions: | May 1, 2008 |
Table of Contents | |
The Workshop on AI in Games AIG-08 is targeted to both academic researchers and practitioners that actively try to use new technologies in game development. The event continues previous efforts to bridge the gap between the two communities. From an academic perspective, games are an excellent testbed for many AI fields. Puzzles and board games are typical applications of areas such as heuristic search and learning. Video games contain a large diversity of domains for both single-agent and multi-agent problems. They may or may not include features such as uncertainty, dynamic environments, and hidden information. New ideas in fields such as planning, search and learning can be developed and tested using a game environment as a testbed. On the practical side, games are a booming, multi-billion dollar industry. Recent years have seen an increasing focus on making the inhabitants of a game world smarter. The quality of a game is directly impacted by character skills such as navigating on a map, acting according to a meaningful plan, and learning from previous experience, which need to be implemented using AI algorithms. Topics Relevant topics include, but are not limited to: * AI in classical games * AI in commercial computer games * Representational issues: modeling games * Game AI design: tools and methodologies * Competitions * Planning * Interactive narrative * Emotional modeling * Path planning * Affective systems, dialogue planning * Learning and adaptation in games * Opponent modeling in both classical games and video games * Real-time decision making * Execution management in real-time games * Space and time inference in video games Paper Submission We ask authors to submit technical papers in PDF format. Papers should be formatted in accordance with the ECAI style template and may be at most 5 pages long, including figures and bibliography. Visit http://www.ece.upatras.gr/ecai2008/substyles.htm for formatting instructions. Please submit papers via email to submissions-aig2008 in domain lab.inf.uc3m.es Please note that all submitted papers will be carefully peer-reviewed by multiple reviewers, and that low-quality or off-topic papers will not be accepted. Also note that all workshop participants must register for the main ECAI-08 conference. For each accepted paper, at least one author is required to register by the early registration date and to present the paper at the workshop. Proof of registration fees payment should be provided together with the camera-ready version of the paper. Workshop authors will maintain the copyrights of their papers (thus, following the workshop, they will be allowed to publish their work to another conference or journal). All that is required is that the workshop authors sign a permission allowing the local organizers to include their paper in the workshop's proceedings. The journal of the Spanish Association for Artificial Intelligence has shown interest in the workshop and will publish a special issue on the subject with the best papers under the authors' permission --- i.e, authors are free to either accept or reject this possibility. Important Dates Deadline for paper submission: May 1st, 2008 Notification of acceptance/rejection: June 1st, 2008 Deadline for camera-ready paper: June 12, 2008 Workshop Dates: To be decided between 21, 22 July 2008 Organizers Adi Botea NICTA, Canberra Research Lab and the Australian National University 8001 Locked Bag Canberra ACT 2601 adi.botea in domain nicta.com.au +612 6267 6310 (office nr) Carlos Linares López Department of Computing Science, 2.2.B09 University Carlos III of Madrid Avenida de la Universidad, 30 28911 - Leganés (Madrid) Spain carlos.linares in domain uc3m.es +34 91 624 91 12 (office nr) Program Committee Yngvi Björnsson, Reykjavik University Adi Botea, NICTA and Australian National University Stefan Edelkamp, Dortmund University Pedro Antonio González Calero, Universidad Complutense de Madrid Jaap van den Herik, Maastricht University Andreas Junghanns, QTronic GmbH Akihiro Kishimoto, Future University, Hakodate, Japan Michael van Lent, University of Southern California Carlos Linares López, Universidad Carlos III de Madrid Héctor Muñoz-�?vila, Lehigh University Alexander Nareyek, National University of Singapore Dana Nau, University of Maryland Jeff Orkin, MIT Scott Sanner, NICTA and Australian National University
This CfP was obtained from WikiCFP
Facts about "AIG 2008"
Acronym | AIG 2008 + |
End date | July 22, 2008 + |
Event type | Workshop + |
Has coordinates | 38° 14' 46", 21° 44' 6"Latitude: 38.246241666667 Longitude: 21.735083333333 + |
Has location city | Patras + |
Has location country | Category:Greece + |
Homepage | http://www.plg.inf.uc3m.es/ecai-aig2008 + |
IsA | Event + |
Start date | July 21, 2008 + |
Submission deadline | May 1, 2008 + |
Title | The Workshop on AI in Games + |