ICIW 2021

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ICIW 2021
The Sixteenth International Conference on Internet and Web Applications and Services
Dates 2021/05/30 (iCal) - 2021/06/03
Homepage: https://www.iaria.org/conferences2021/ICIW21.html
Location
Location: Valencia, Spain
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Important dates
Submissions: 2021/03/02
Table of Contents


INVITATION:

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Please consider to contribute to and/or forward to the appropriate groups the following opportunity to submit and publish original scientific results to: - ICIW 2021, The Sixteenth International Conference on Internet and Web Applications and Services ICIW 2021 is scheduled to be May 30 - June 03, 2021 in Valencia, Spain under the DataSys 2021 umbrella. The submission deadline is March 2, 2021. Authors of selected papers will be invited to submit extended article versions to one of the IARIA Journals: https://www.iariajournals.org

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======== ICIW 2021 | Call for Papers =========

CALL FOR PAPERS, TUTORIALS, PANELS

ICIW 2021, The Sixteenth International Conference on Internet and Web Applications and Services

General page: https://www.iaria.org/conferences2021/ICIW21.html

Submission page: https://www.iaria.org/conferences2021/SubmitICIW21.html

Event schedule: May 30 - June 03, 2021

Contributions: - regular papers [in the proceedings, digital library] - short papers (work in progress) [in the proceedings, digital library] - ideas: two pages [in the proceedings, digital library] - extended abstracts: two pages [in the proceedings, digital library] - posters: two pages [in the proceedings, digital library] - posters: slide only [slide-deck posted at www.iaria.org] - presentations: slide only [slide-deck posted at www.iaria.org] - demos: two pages [posted at www.iaria.org]

Submission deadline: March 2, 2021

Extended versions of selected papers will be published in IARIA Journals: https://www.iariajournals.org Print proceedings will be available via Curran Associates, Inc.: https://www.proceedings.com/9769.html Articles will be archived in the free access ThinkMind Digital Library: https://www.thinkmind.org

The topics suggested by the conference can be discussed in term of concepts, state of the art, research, standards, implementations, running experiments, applications, and industrial case studies. Authors are invited to submit complete unpublished papers, which are not under review in any other conference or journal in the following, but not limited to, topic areas.

All tracks are open to both research and industry contributions, in terms of Regular papers, Posters, Work in progress, Technical/marketing/business presentations, Demos, Tutorials, and Panels.

Before submission, please check and comply with the editorial rules: https://www.iaria.org/editorialrules.html


ICIW 2021 Topics (for topics and submission details: see CfP on the site)

Call for Papers: https://www.iaria.org/conferences2021/CfPICIW21.html

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ICIW 2021 Tracks (topics and submission details: see CfP on the site)

TRINT: Trends on Internet-based data, applications and services Mapping social networks; Signed social networks; Interactive analysis; Personalized sentiment classification; Mobile devices and Internet technologies; Mobile IPv6 over Software Defined Network (SDN); Generative Mappings; Intensive mobile data processing; Virtualization of mobile networks; Personalized services in 5G networks; 5G+ HetHetNets; Information-centric satellite networks; Drone-based services; Internet of self-tunable sensing; Embedded Sensing; Context-aware and location-aware services; Interned-based vehicular networks; Geo-replicated data stores; Personal Cloud; Cloud interactive services; Energy harvesting and energy efficiency; Opportunistic spectrum access; High spectral efficiency communications; Interactive analysis on Big Data; Streaming/Real-Time/Active Streaming; Internet-scale real-time analytics; Real-time data aggregation; Big Data and Industrial 4.0 systems; Internet and Crowdsourcing; Mobile and wearable networks; Smart sensing networks; Internet-based healthcare services; Green Internet; Internet accessibility; Internet and Apps

TRWEB: Trends on Web-driven applications and services Web3D. Harvesting Entities from the Web; Linking User Web Profiles; Web Crowd Rankings; Navigational Queries; focused Object Retrieval; Discovering Subsumption Relationships; Meshes on the Web; Interactive 3D Web Environments; Interactive 3D Graphics; WebGL, Optimized Javascript engines; Native 3D Web applications, Declarative 3D; WebGL Scene Creation; Web-Based Source Code Analysis; Web visualization of underground caves; Streaming compressed 3D data on the Web; Web3D User Interfaces; Linked Data on the Web; Web user-profiling; Mining large dense graphs/subgraphs; Web tables; Relationships in knowledge graphs; Microblog users; Web Tracking; Augmenting cross-domain knowledge bases; High-dimensional data; Visualizing large-scale; Consumer-oriented Web services

ML: Machine Learning for Web-based applications and Internet data Machine learning models (supervised, unsupervised, reinforcement, constrained, etc.); Generative modeling (Gaussian, HMM, GAN, Bayesian networks, autoencoders, etc.); Explainable AI (feature importance, LIME, SHAP, FACT, etc.); Bayesian learning models; Prediction uncertainty (approximation learning, similarity); Training of models (hyperparameter optimization, regularization, optimizers); Active learning (partially labels datasets, faulty labels, semi-supervised); Applications of machine learning (recommender systems, NLP, computer vision, etc.); Data in machine learning (no data, small data, big data, graph data, time series, sparse data, etc.)

MOBWEB: Smart Mobile Web Integrated mobile web ecosystems; Smart and intelligent mobile systems; Enterprise mobile apps; Mobile commerce and services; Mobil friendly web design; Responsive web design; Smart mobile solutions; Personalization of mobile web; Smart mobile apps experiences; Social media and smart mobile web; Mobile pervasive and ubiquitous applications; Mobile e-commerce statistics; Mobile hybrid applications; Web-to-Apps; Smart mobile pages; Smart mobile wallets; Web-enabled mobile devices; Web, Mobile, and IoT apps; Industrial applications and demos; Accessories and wearable technologies; Smart web testing

IWAS : Internet and Web-based Applications and Services Web technologies, frameworks, languages, mechanisms; Web applications design and development; Interaction with/from Web-based applications; Web-based applications’ features; Management of Web-based applications; Evaluation of Web applications; Specialized Web applications; Aggregating multimedia documents; E-business, appliances, and services; IP Grid Management and Grid Services; IP-based convergent solutions and next generation networks; Standards, case studies and special groups on web-based applications; E-business system design, development, and management for SMEs

WSSA : Web Services-based Systems and Applications Service Innovations; Service Architectures; Model-driven development of context-aware services; Context-aware service models, architectures and frameworks; Model-driven development of semantic Web services; Web services foundation, architectures, frameworks, languages; Web services architecture and business continuity; Special Web services mechanisms; Semantic Web, Ontology, and Web services; Web service applications ; Data Management aspects in Web Services; Autonomic e-Business integration and collaboration; Web service based Grid computing and P2P computing; Web services based applications for e-Commerce; Multimedia applications using Web Services; Automatic computing for Web services; Web services challenges on trust, security, performance, scalability; Enterprise Web services; Web services discovery, announcing, monitoring and management; Platforms, technologies, mechanisms and case studies; Grid architectures, middleware and toolkits

ENSYS: Entertainment Systems Developing entertainment systems and applications; Platforms for entertainment systems; Speech technology & its usability for entertainment systems; Networking requirements for entertainment systems; Traffic generated by entertainment applications; QoS/SLA on entertainment systems; Reliability and high availability of entertainment systems; Identify aspects in entertainment systems; Real-time access to entertainment systems; Customized access entertainment systems; Navigation and entertainment systems; Integration and interoperability aspects in entertainment systems; Entertainment systems and applications; Networking and system support for entertainment systems; Wireless and mobile technologies for entertainment; Wireless multimedia for entertainment; Systems for music and movie distribution; Games on mobile and resource-constrained devices; Mobile video entertainment systems; Car/flight/train entertainment systems; Ubiquitous entertainment systems; Interactive television; Technologies for sport and entertainment; WiFi wireless home entertainment systems; Wearable technologies for entertainment

P2PSA: P2P Systems and Applications P2P architectures, techniques, paradigms; P2P programming and data handling; P2P security features; Data and compute intensive applications; P2P networks and protocols; P2P management; P2P Trust and reputation management; Fault tolerance in P2P, quality of availability, accounting in P2P; Self-adaptiveness in P2P overlay networks; Self-configurable P2P systems; Case studies, benchmarking; Copyright and intellectual property; Electronic marketplace, Digital asset management and trading systems; Platforms, environments, testbeds

ONLINE: Online Communications, Collaborative Systems, and Social Networks Theory, frameworks, mechanisms, and tools for online communication; Methodologies and languages for on-line communications; Web services and XML use for online communications; Tools for assessing online work, distributed workload; Shared business processes; Collaborative groups and systems; Theory and formalisms of group interactions; Group synergy in cooperative networks; Online gambling, gaming, children groups; Identity features, risks, jurisdiction for online communications; Specifics emergency and e-coaching on online communications; B2B and B2E cooperation; Privacy, identify, security on online communications; Individual anonymity, group trust, and confidentiality on online groups; Conflict, delegation, group selection; Community costs in collaborative groups; Building online social networks with popularity contexts, persuasion, etc.; Technology support for collaborative systems; Techniques, mechanisms, and platforms for remote cooperation

SERCOMP: Service computing Adaptive Architecture; Business process integration and management; Cloud Computing; Collective Intelligence for Service Computing; Computational Intelligence; Data Mining of Actual Services; Decision Science; Digital EcoSystems Infrastructure; Economic Clusters; Economics and Economic Experiments; Game Theory; Human Modeling in Services; Intelligent Agents and Multi-Agent Systems; Intra- and Inter-enterprise services; Knowledge Discovery for Service Computing; Nature Inspired Computing Techniques for Service Computing; Optimization of Service Processes; Psychological Approaches to Services; Self Organizing Infrastructure; Sensing of Human Behaviors; Service-centric business models and their economics; Service discovery, repository and registry; Service Engineering; Service evaluation, measurements and delivery audit; Service interaction, service ontologies and service composition; Service Marketing; Service-Oriented Architecture; Service Oriented computing; Soft Computing; Society and business services (public, utility, business, healthcare, consulting, etc.); Sustainable Frameworks; Swarm Intelligence; Ubiquitous and pervasive services (technology, context, security); Value Creation in Services; Web-based basics on service modeling, deployment and maintenance

SLAECE: Social and Legal Aspect of Internet Computing Principles, theories, and challenges of legal and social aspects; Strategies, modeling, and requirements engineering of legal and social aspects; Architectures, implementations, and deployment consideration of legal and social aspects; Cyber threats, emerging risks, systemic concerns, and emergency preparedness; Social computing and lifestyle computing; Service marketing and customer relationship management; Market structures and emerging business models; Emerging legal issues due to new computing environment; File / information sharing networks and user behavior; Knowledge modeling, management, and application; Negotiation and contracting as well as contract monitoring and enforcement; E-democracy, e-policy, and governance; Legal and social ontologies; Privacy and copyright in collaborative environments and social networks; Intellectual property rights; Trust, security, and privacy; Counterfeit forensic; Identity management and access control; Security and privacy in location-based services

VEWAeL: Virtual Environments and Web Applications for eLearning E-Learning; Web Technologies and Tools for Educational Purposes; Services for E-Learning Platforms; Virtual Learning Environments (VLE); Course Management Systems; Web applications for Teaching; Social Implications of E-Learning; Lifelong E-learning; Teaching-Learning Experiences using the Internet for Educational Purposes; E-learning in the European Higher Education Area (EHEA) and other HE contexts; Web protocols for VLE; Security for VLE; QoS for VLE; Storage management in VLE

VIDEO INFO: Short video/links scientific content Apps; Mobile social media; Video production; Innovative video content; Creative process; Dedicated apps; Special apps for short scientific reports; Techniques for a convincing summary report; Mobile and wearable devices for scietific reports; Combining open space and lab space in scientific reports; Handling inventories of short video scientific reports; Innovative mobile content; Online news; Volatile and just-in-time news; Report authenticity; Copyright and authorship; Ethical aspects; etc.

ECC: Enterprise cloud computing Architectures for enterprise clouds; Principles, concepts and methodologies of enterprise cloud computing; Tools, technologies, methodologies and frameworks for enterprise cloud computing; Enterprise IS architectures such as application, information and technology architectures; Synergies between SOA, Grid Computing and Cloud Infrastructures; Quality of Service (QoS) models; 'Elastic' and on-demand allocation and management of resources to meet business needs; Benefits, issues and limitations of enterprise clouds; Security, data integrity, legal and governance issues for enterprise clouds; Management, monitoring an governance issues; Portability of architectures, applications and data between cloud providers; Reliability and maintenance of cloud-based business architectures; Architectures for Software as a Service, Platform as a Service and Infrastructure as a Service; Network architecture using Storage Clouds; Experience reports with designing, building and using Cloud infrastructure; Novel application architectures, best practices, case studies and surveys


ICIW series Committee: https://www.iaria.org/conferences2021/ComICIW21.html

AICT 2021 Publicity Chairs

Marta Botella-Campos, Universitat Politecnica de Valencia, Spain Daniel Basterretxea, Universitat Politecnica de Valencia, Spain


Facts about "ICIW 2021"
AcronymICIW 2021 +
End dateJune 3, 2021 +
Event typeConference +
Has coordinates39° 28' 11", -0° 22' 35"Latitude: 39.469705555556
Longitude: -0.37633611111111
+
Has location cityValencia +
Has location countryCategory:Spain +
Homepagehttps://www.iaria.org/conferences2021/ICIW21.html +
IsAEvent +
Start dateMay 30, 2021 +
Submission deadlineMarch 2, 2021 +
TitleThe Sixteenth International Conference on Internet and Web Applications and Services +